Сообщения, созданные пользователем Юрий Ковеленов
21 ноября 2014 11:42
20 ноября 2014 10:56
Ответ на сообщение пользователя Rollo-s_Son
After some tinkering, I realized the same thing. Didn't know WebGL was so particular. Thanks much!
Yep WebGL does not allow tiling with NPOT textures
"But, if you must have a non power-of-two (NPOT) texture, WebGL does include limited native support. NPOT textures are mostly useful if your texture dimensions must be the same resolution as something else, such as your monitor resolution, or if the above suggestions are just not worth the hassle. The catch: these textures cannot be used with mipmapping and they must not "repeat" (tile or wrap)."
link
19 ноября 2014 16:51
For now it shows these messages. We are thinking about specifying a fallback image, thanks for suggesting.
19 ноября 2014 16:46
19 ноября 2014 16:43
19 ноября 2014 16:41
Hi Steffen,
We intentionally did not include our Makefile because it contained a lot of unnecessary options. However it is now cleaned up and will be available for the future releases. You can wait a week or check it out right now (being registered Blend4Web developer you can access the early developer preview).
run
to compile the engine and applications (including the webplayer)
You will need Java installed for running Google Closure compiler and of course a UNIX-like system.
We intentionally did not include our Makefile because it contained a lot of unnecessary options. However it is now cleaned up and will be available for the future releases. You can wait a week or check it out right now (being registered Blend4Web developer you can access the early developer preview).
run
make compile_b4w && make compile_apps
to compile the engine and applications (including the webplayer)
You will need Java installed for running Google Closure compiler and of course a UNIX-like system.
18 ноября 2014 19:43
18 ноября 2014 19:33
18 ноября 2014 08:41
17 ноября 2014 22:24