Сообщения, созданные пользователем Юрий Ковеленов
01 января 2015 11:24
I realized that I should be able to render objects into a world environment to add realist reflections of all objects into one another.Yes this is possible, but only for planar reflections. Dynamic cubemap reflections are not supported. I'd recommend you to use static cubemaps for your model.
Please find the working examples of environment map setup in this thread. They are done using nodes, but nodeless setup is possible too - please look at the apple model in our free SDK.
Where I think I am getting stuck, is that When I try to use the "Environment Map" option in the "World > Textures": I don't understand how to load an image as an Environment map. If I were to choose "Image or Movie" instead; there would be a dialog below to "Open" an image. This is not the case when choosing "Environment Map" as the option.The reason is that you should switch to image file mode.
Also I am unclear as to what the format should be to correctly load an image as an Environment map. In your example I linked above; it seems that the environment is layered out as 6 separate images tiled together. I am not sure whether Blender can take a simple 360 image and generate these images; or perhaps if it needs to already be split up and tiled before loading it (which seems a bit tedious and daunting for such a routine setting.)Yeas with Blender its possible to bake such textures, the workflow is described here. There is also example how to bake them through Cycles renderer
01 января 2015 11:07
01 января 2015 10:53
Hi guys, and Happy New Year!
Our artists never used or asked for the auto smooth settings. So it is basically unsupported . Instead they use the normal editor extensively. You can find multiple examples of its use throughout our tutorials, e.g. here, here.
Our artists never used or asked for the auto smooth settings. So it is basically unsupported . Instead they use the normal editor extensively. You can find multiple examples of its use throughout our tutorials, e.g. here, here.
30 декабря 2014 23:11
30 декабря 2014 23:03
30 декабря 2014 23:01
30 декабря 2014 22:59
WebGL unsupported error message is hard-coded. However, you may use a fallback_image url parameter in order to show your own image instead of this unpleasant message, with your own words on it
30 декабря 2014 22:44
@mcolinp Agreed absolutely! We are now making first steps with Blender development. These are our patches - all aimed to reduce the gap between our WebGL renderer and the Blender viewport. Having in mind the manifested Blender development roadmap (OpenGL ES 2.0 compatible viewport and the interactive mode) we hope to eventually achieve a seamless 3D authoring environment.
Meantime, Blend4Web mode in Blender is in our near-term plans. This will group all Blend4Web-specific properties together with Blend4Web-supported native Blender features while sorting out unsupported properties. Usability will be our number one goal for 2015.
Meantime, Blend4Web mode in Blender is in our near-term plans. This will group all Blend4Web-specific properties together with Blend4Web-supported native Blender features while sorting out unsupported properties. Usability will be our number one goal for 2015.
30 декабря 2014 14:34
Free / Libre Art and Technology (F/LAT) - the platform for education and research in free/libre arts & technologies - supported by the Wallonia-Brussels Federation is planning to hold a Blend4Web workshop for web developers and 3D artists. You are invited to the workshop which will be hosted on February 2015 г in Brussels.
30 декабря 2014 12:39
Сообщество поклонников открытого / свободного творчества и технологий Free / Libre Art and Technology (F/LAT) при поддержке Федерации Валлонии и Брюсселя намеревается провести семинар для веб-разработчиков и 3D художников по использованию Blend4Web. Семинар пройдет в феврале 2015 г в Брюсселе.