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01 июня 2016 13:16
Hey

Congratulations and exciting to see all this going big way ! B4W from a interesting baby transforming into a serious n brilliant boy ! :D

Proud to be part of this community ! Hope soon I shall come up with something exciting ! ! !

Cheers !
30 мая 2016 21:23
I am referrrign to the tutorial
https://www.blend4web.com/en/article/103/?page=3#art_comments

and as a 'Zero' programmer person I m unable to understand few facts things which are restricting me from creating a first person sample scene.

can anyone upload a simple scene setup with wasd driven camera FPS setup? I want to see how to make it.
Also is really programming knowledge needed? I guess blend4web is pretty lovely tool and I m getting addicted to it.

Actually I opened the file to study it and found one thing that, if I publish html then camera works WASD but it doesnt really detect collision ( attached file here). However the file in "blend4web_sdk_free\deploy\tutorials\examples\firstperson" when opened works all the way fine.

I know that there are other .JS and jason files to achieve desired results.

But my question is how can I use such 'gang' of files to make my own sample?

After a bit of reading I was unable to figure out how to make all these customized .js & jason files work alongwith published blend4web file.

Hope its not boring to address my issues ! :|
30 мая 2016 15:43
oh yeh?
all that was due to bug?
damn i spent hell lot of time on it … lol ;)
30 мая 2016 11:20
here is a simple .blend file.
I use v 2.77

texturing or image error pl. ignore if any. more concern is viewing from large distance from camera

hope this file opens well
30 мая 2016 11:05
Its just .rar file. Try with "winrar"

I guess I gave enough tries the range falls short. Only thing I could figure out was to scale it down to half or something like that.
28 мая 2016 21:32
This sounds fantastic !
hahaha ! excited to see the features of new release !
28 мая 2016 21:19
Hey
I did try this settings ! it worked as long as I dont publish the file. later when I publish it appears like this one as attached.

here is the main blend file. correct if I m making any mistake.

regards

27 мая 2016 21:30
Hi
I tried setting a camera to comparatively larger scene than usual but I found this is the problem.
what are they how can I overcome this.
When I export it shows partial cut view ( view clipping effect ) where as it should look like the screenshot of blender view port as attached.

I played with view port settings, camera settings even unit systems.

Regards
10 мая 2016 07:34
It must be the virtual furniture item s with texture and colour options given to user for checking out the various combinations of specific furniture setup he wants to develop.

this sounds interesting, I guess the similar way as there - https://www.blend4web.com/en/demo/made_in_me

hope I am not wrong !
Chees!
20 апреля 2016 22:23
Hey
Its beena bit of time …is this still on? I am having my own team and they also work on unity 3d strognly along with conventional 3d modelling, texturing and animation. I m seeing this almost after 3 months hence wondering if thts too late I am replying ! :D