Сообщения, созданные пользователем trepaning
03 июля 2015 07:34
10 июня 2015 19:12
Ответ на сообщение пользователя Chris_Clawson
It is embarrassing to get caught on such a dumb mistake. My main project started a few versions ago, and although I kept updating the Blender addon, I forgot to use the latest version of b4w.full.min.js . I apologize for troubling you with my error.
this has got me a couple times as well!
10 июня 2015 19:07
22 мая 2015 19:15
Let us go back to Quake days. All animations for a character were a continuous strip, as in frames 1-10 were IDLE, frames 11-35 were LOOK, frames 36-52 were WALK, so to be able to tell B4W that frames 1-10 are Baked using the name IDLE, and frames 11-35 are baked using the name LOOK, and so on.
That is an extra thought. My original idea was a simple "bake frames X thru Y" and ignore frames before and after that range.
That is an extra thought. My original idea was a simple "bake frames X thru Y" and ignore frames before and after that range.
21 мая 2015 21:27
21 мая 2015 21:24
21 мая 2015 20:14
That little bit of information is what was needed. Everything seems to work fine again as it has always been, no lines of code needed to be removed. The online test store is fully operational once more http://aspectek.com/b4w/store/
20 мая 2015 22:39
here is an article I wrote
http://www.gamedev.net/page/resources/_/technical/apis-and-tools/the-good-the-bad-and-the-webgl-y-r4061
http://www.gamedev.net/page/resources/_/technical/apis-and-tools/the-good-the-bad-and-the-webgl-y-r4061