Сообщения, созданные пользователем trepaning
24 мая 2017 09:46
24 мая 2017 09:35
to put my exported test into an iframe on my website I used this
I even tested the B4W iFrame into a blog post also iFramed on the same page
Nothing fancy, just put the files and folders to my site, renamed the main html to index.html and iFramed the link
VIEW SOURCE here if you want to see MY HOMEPAGE
<iframe width="896" height="640" src="http://www.trepaning.com/croissEyes" frameborder="0"></iframe>
I even tested the B4W iFrame into a blog post also iFramed on the same page
Nothing fancy, just put the files and folders to my site, renamed the main html to index.html and iFramed the link
VIEW SOURCE here if you want to see MY HOMEPAGE
21 мая 2017 19:44
20 мая 2017 02:30
Here is the most recent episode of the awesome "Rise of the Donut" series
Rise of the Donut ep6: Trump Speech at Willy Wonka Academy 5/19/2017
made with Blender, Audacity and GIMP.
Rise of the Donut ep6: Trump Speech at Willy Wonka Academy 5/19/2017
made with Blender, Audacity and GIMP.
18 мая 2017 23:54
18 мая 2017 00:27
Regarding the Cube settings
Reply to post of user Roman Sementsov
Hello
These objects are named collision objects, you can enabled the static physics type and select a collision shape for them.
But if you want to use a mesh surface as collision shape, you should enable the Special: Collision property for object's material. This objects will have static physics type. We always use this way for a terrain collision and etc
18 мая 2017 00:26
I have a character walking around
http://www.trepaning.com/croissEyes
It was made to walk by copying and pasting the Gamepad code into the JS file and changing the relevant names.
Character walks fine via WASD controls, but I assume it would not walk up hills or anything, just along X and Y (assuming Z up) and ignore all collisions along the way.
How to I create or adjust the character so it will not walk through a cube?
What settings are needed for the cube? (already in other thread, may as well put it in this thread also)
http://www.trepaning.com/croissEyes
It was made to walk by copying and pasting the Gamepad code into the JS file and changing the relevant names.
Character walks fine via WASD controls, but I assume it would not walk up hills or anything, just along X and Y (assuming Z up) and ignore all collisions along the way.
How to I create or adjust the character so it will not walk through a cube?
What settings are needed for the cube? (already in other thread, may as well put it in this thread also)
18 мая 2017 00:21
17 мая 2017 07:48