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Сообщения, созданные пользователем Павел Котов
15 сентября 2015 16:25
Should I be able to limit vertical camera movement with this? I played with it's settings but it still moves vertically.

Yes, just set the angles to 0 on the main camera

4_kaamerat_v7.blend
4_kaamerat.html
14 сентября 2015 10:39
It can be done using shape keys or vertex animation then :)
11 сентября 2015 15:27
Городок, сделанный FST и экспортированный в веб

http://futuretribe.space/page-3d/


11 сентября 2015 15:24
Модель лица Антония Падуанского была сконструированная по черепу с использованием 3D-технглогий. А теперь она выложена на Facebook при помоще Blend4Web



Модель создана Cícero Moraes
11 сентября 2015 12:51
A town exported to Web. Made by FST

11 сентября 2015 12:37
Scientifically reconstructed face of Saint Anthony is now on Facebook - exported with Blend4Web!



Model by Cícero Moraes
11 сентября 2015 11:52
I made a video showing the process
Just don't forget to bake your animation before export :)

samethick.blend
samethick.html
09 сентября 2015 11:36
Hey, awesome job!
I knew about the idiom, but it never came to mind (maybe because I think in Russian, too) In Russian the same is, like, "to throw down hooves" or something
09 сентября 2015 10:20
i've trouble to get the AO working with html export though.

Do you mean SSAO as a postprocesing effect or AO as a texture?
08 сентября 2015 19:14
Yeah, there is :) But a tricky one.



I used 5 scenes (A main scene and a scene for every secondary cam output). All secondary cameras are rendering into " displays' " textures: every display has its own material and its own texture.

The main thing:
Lamp, room and Suzanne are on the main scene, and they are linked to secondary scenes. So we have on secondary scenes everything that is happening on the main one - and also we're saving resources. You can link objects to another scene by selecting objects, pressing space, typing "Link objects to scene" and selecting a secondary scene.

Hope it helps

If you have any questions, feel free to ask!

4_cams.blend
4cam.html