Сообщения, созданные пользователем oskar
13 апреля 2017 16:43
13 апреля 2017 15:15
Good morning Roman
I'm trying out the example of canvas textures, such as I recommend you recommend. My goal would be to be able to write text over the texture of the selected object.
The problem I have is that it does not find the texture in the object. The mapping is done using UV mapping, I do not know if it is the correct technique that the API understands.
I attach the image of a texture on blender:
I am using the latest version of blender and blend4web
mi file.js have this function:
Mi index.html
<body>
<div id="main_canvas_container"></div>
</body>
the logs on chrome:
B4W LOG: UNLOAD ALL
b4w.min.js:424 B4W LOG: INIT ENGINE 17.02.1 RELEASE (07.03.2017 13:47:58)
b4w.min.js:424 B4W LOG: USER AGENT: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36
b4w.min.js:424 B4W LOG: INIT WEBGL 2
b4w.min.js:424 B4W LOG: GET EXTENSION WEBGL_debug_renderer_info
b4w.min.js:424 B4W LOG: RENDERER INFO: Google Inc., ANGLE (NVIDIA GeForce GT 750M Direct3D11 vs_5_0 ps_5_0)
b4w.min.js:424 B4W WARN: Windows, Chrome and WebGL 2 detected, applying multisample hack, disabling MSAA.
a.warn @ b4w.min.js:424
A @ b4w.min.js:76
a.mE @ b4w.min.js:78
a.init @ b4w.min.js:2586
b @ b4w.min.js:2591
e @ b4w.min.js:2616
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) ANGLE_instanced_arrays
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) OES_vertex_array_object
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) WEBGL_depth_texture
b4w.min.js:424 B4W LOG: GET EXTENSION WEBGL_compressed_texture_s3tc
b4w.min.js:424 B4W LOG: SET PRECISION: highp
b4w.min.js:424 B4W LOG: LOAD METADATA motorblender.json?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD BINARY motorblender.bin?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD PHYSICS Using Separate Worker Thread, Max FPS: 60
b4w.min.js:424 B4W LOG: PHYSICS PATH http://10.65.0.118:2000/uranium.js?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD IMAGE 221x227 matrix-texture2.png?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOADED ALL IMAGES
b4w.min.js:424 B4W LOG: PHYSICS READY
motorblender.js:98 init_network
b4w.min.js:424 B4W LOG: THREAD 0: LOADED CALLBACK
b4w.min.js:424 B4W LOG: START NLA
motorblender.js:103 connected
b4w.min.js:423 B4W ERROR: Couldn't find canvas texture with this name: mitext
d @ b4w.min.js:423
a.get_canvas_ctx @ b4w.min.js:2556
cambia_texto2 @ motorblender.js:219
(anonymous) @ motorblender.js:117
n.emit @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:3
n.onconnect @ universalModuleDefinition:3
n.onpacket @ universalModuleDefinition:3
(anonymous) @ universalModuleDefinition:3
n.emit @ universalModuleDefinition:2
n.ondecoded @ universalModuleDefinition:1
(anonymous) @ universalModuleDefinition:3
r.emit @ universalModuleDefinition:1
s.add @ universalModuleDefinition:1
n.ondata @ universalModuleDefinition:1
(anonymous) @ universalModuleDefinition:3
n.emit @ universalModuleDefinition:2
n.onPacket @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:2
n.onPacket @ universalModuleDefinition:2
r @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
e.decodePayloadAsBinary @ universalModuleDefinition:2
e.decodePayload @ universalModuleDefinition:2
n.onData @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:2
i.onData @ universalModuleDefinition:2
i.onLoad @ universalModuleDefinition:2
hasXDR.r.onreadystatechange @ universalModuleDefinition:2
motorblender.js:221 null
Thanks for the help
I'm trying out the example of canvas textures, such as I recommend you recommend. My goal would be to be able to write text over the texture of the selected object.
The problem I have is that it does not find the texture in the object. The mapping is done using UV mapping, I do not know if it is the correct technique that the API understands.
I attach the image of a texture on blender:
I am using the latest version of blender and blend4web
mi file.js have this function:
function cambia_texto2(){
var cubo = m_scenes.get_object_by_name("Cubo");
var ctx_image = m_tex.get_canvas_ctx(cubo, "mitext");
//var ctx_image = m_tex.get_canvas_texture_context();
console.log(ctx_image);
if (ctx_image) {
var img = new Image();
img.src = APP_ASSETS_PATH + "matrix-texture2.png";
//img.src = "matrix-texture2.png";
img.onload = function() {
ctx_image.drawImage(img, 0, 0, ctx_image.canvas.width, ctx_image.canvas.height);
ctx_image.fillStyle = "rgba(255,0,0,255)";
ctx_image.font = "350px Arial";
ctx_image.fillText("Hello, World!", 300, 300);
m_tex.update_canvas_ctx(cubo, "mitext");
}
}
}
Mi index.html
<body>
<div id="main_canvas_container"></div>
</body>
the logs on chrome:
B4W LOG: UNLOAD ALL
b4w.min.js:424 B4W LOG: INIT ENGINE 17.02.1 RELEASE (07.03.2017 13:47:58)
b4w.min.js:424 B4W LOG: USER AGENT: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36
b4w.min.js:424 B4W LOG: INIT WEBGL 2
b4w.min.js:424 B4W LOG: GET EXTENSION WEBGL_debug_renderer_info
b4w.min.js:424 B4W LOG: RENDERER INFO: Google Inc., ANGLE (NVIDIA GeForce GT 750M Direct3D11 vs_5_0 ps_5_0)
b4w.min.js:424 B4W WARN: Windows, Chrome and WebGL 2 detected, applying multisample hack, disabling MSAA.
a.warn @ b4w.min.js:424
A @ b4w.min.js:76
a.mE @ b4w.min.js:78
a.init @ b4w.min.js:2586
b @ b4w.min.js:2591
e @ b4w.min.js:2616
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) ANGLE_instanced_arrays
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) OES_vertex_array_object
b4w.min.js:424 B4W LOG: GET EXTENSION (WebGL 2) WEBGL_depth_texture
b4w.min.js:424 B4W LOG: GET EXTENSION WEBGL_compressed_texture_s3tc
b4w.min.js:424 B4W LOG: SET PRECISION: highp
b4w.min.js:424 B4W LOG: LOAD METADATA motorblender.json?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD BINARY motorblender.bin?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD PHYSICS Using Separate Worker Thread, Max FPS: 60
b4w.min.js:424 B4W LOG: PHYSICS PATH http://10.65.0.118:2000/uranium.js?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOAD IMAGE 221x227 matrix-texture2.png?v=_b4w_ver_17_02_1_
b4w.min.js:424 B4W LOG: LOADED ALL IMAGES
b4w.min.js:424 B4W LOG: PHYSICS READY
motorblender.js:98 init_network
b4w.min.js:424 B4W LOG: THREAD 0: LOADED CALLBACK
b4w.min.js:424 B4W LOG: START NLA
motorblender.js:103 connected
b4w.min.js:423 B4W ERROR: Couldn't find canvas texture with this name: mitext
d @ b4w.min.js:423
a.get_canvas_ctx @ b4w.min.js:2556
cambia_texto2 @ motorblender.js:219
(anonymous) @ motorblender.js:117
n.emit @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:3
n.onconnect @ universalModuleDefinition:3
n.onpacket @ universalModuleDefinition:3
(anonymous) @ universalModuleDefinition:3
n.emit @ universalModuleDefinition:2
n.ondecoded @ universalModuleDefinition:1
(anonymous) @ universalModuleDefinition:3
r.emit @ universalModuleDefinition:1
s.add @ universalModuleDefinition:1
n.ondata @ universalModuleDefinition:1
(anonymous) @ universalModuleDefinition:3
n.emit @ universalModuleDefinition:2
n.onPacket @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:2
n.onPacket @ universalModuleDefinition:2
r @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
e.decodePayloadAsBinary @ universalModuleDefinition:2
e.decodePayload @ universalModuleDefinition:2
n.onData @ universalModuleDefinition:2
(anonymous) @ universalModuleDefinition:2
n.emit @ universalModuleDefinition:2
i.onData @ universalModuleDefinition:2
i.onLoad @ universalModuleDefinition:2
hasXDR.r.onreadystatechange @ universalModuleDefinition:2
motorblender.js:221 null
Thanks for the help
10 апреля 2017 00:21