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Сообщения, созданные пользователем drewpotter
13 августа 2017 13:11
Wow this is awesome!

Thanks for this share Will!
12 августа 2017 17:32
Hey,

I am working on an AGPLv3 education project and I really wanted a Planetarium like your one to be used in the project.

Is it licensed under the AGPLv3? Or in other words can it be used in such a project?

If not, can you advise the best way to make a similar Planetarium to yours without copying your one, but sort of like, inspired by yours?

The Planetarium is awesome!

Kind regards,

Andrew
14 мая 2017 22:01
It appears that there might be a way to fully integrate Blend4Web Apps inside HoloLens with 3d objects rendered as though they were really in the scene so essentially holographic rendering…

Microsoft created an MIT licensed solution;
https://github.com/Microsoft/HoloJS

This will… host Chakra to run JavaScript code, and also hosts ANGLE to handle OpenGL ES graphics calls. OpenGL ES calls are translated from WebGL calls by the JavaScript app. When running on a Microsoft HoloLens, HoloJS supports holographic rendering.

I will try to test Blend4Web with this although I do not have a HoloLens but there is an emulator.
07 мая 2017 13:02
Thanks, I didn't realise.
01 мая 2017 19:37
I have noticed that the blender.altconv.webm plays back in Chrome on Android but not the blender.webm which I believe it is loading.

It looks like a file associations issue on Samsung devices, mine is the S6.

Actually, I can play the blender.webm file inside Chrome, but the actual dynamic texture demo shows a blank side of the cube instead of the video texture.
01 мая 2017 19:33
Hi,

I have just tried out the dynamic textures code demo on Android using Samsung Browser and Chrome.

For some reason it cannot play the video back.

I have attached a screenshot.

Thanks,

Andrew
13 апреля 2017 01:03
Cool thanks. I will look into that.
10 апреля 2017 19:02
Hi,

Would it be feasible for me to add a function like gl_lines which would be a patch for Blend4Web which would expose access the the GL_LINES rendering in WebGL?

I am trying to render coloured lines which change every frame, they are marking out a grid which renders the wave equation as a heightmap, this is for a scientific purpose.

Obviously I don't want to do anything which would go against the good design of Blend4Web.
08 апреля 2017 22:37
I also discovered you can use Emojis in the Annotations they work across all browsers!
23 марта 2017 12:54
Hi,

I am using Blend4Web for a project and I am still planning to buy the commercial license. However, I noticed an issue today with Windows 10 and Internet Explorer and Edge browsers.

I have made a video;
1. Under Chrome the pinch to zoom works fine. Also two fingers can be used for movement of the camera (not shown in this video however)
2. Under Edge and Internet Explorer the pinch to zoom is not working. And two fingers cannot be used for the movement of the camera.

The video is here: https://goo.gl/photos/M1agEZn9tRp3vLiJ6

I am not using the default player code. Rather I have used this:

m_app.enable_camera_controls();


Thanks,

Andrew