Сообщения, созданные пользователем Pez
28 декабря 2016 18:16
Hi all,
I read in another post that blend4web does not support passing hard-coded shaders
I have a project in which I need to be able to deform geometry at a per-vertex level, real-time, with a vertex shader
Is it possible to do that with the node editor or is blend4web not suitable in this instance?
Thanks!
I read in another post that blend4web does not support passing hard-coded shaders
I have a project in which I need to be able to deform geometry at a per-vertex level, real-time, with a vertex shader
Is it possible to do that with the node editor or is blend4web not suitable in this instance?
Thanks!