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Сообщения, созданные пользователем LukeVideo
17 сентября 2016 00:51
hy !
Are you using the project manager?
17 сентября 2016 00:35
Hy blend4web heads!
I'm back in my calback adventures !
I am using manfold sensor inspired by petigor tutorials to control a cube.

function setup_direction(){
  var head = m_scenes.get_object_by_name("Cube");

  var key_up     = m_ctl.create_keyboard_sensor(m_ctl.KEY_T);
  var key_down   = m_ctl.create_keyboard_sensor(m_ctl.KEY_G);
  var key_right    = m_ctl.create_keyboard_sensor(m_ctl.KEY_H);
  var key_left   = m_ctl.create_keyboard_sensor(m_ctl.KEY_F);

  var direction_array = [
      key_up, key_down, key_right, key_left
  ];

  var up_logic = function(s){return (s[0])};
  var down_logic = function(s){return (s[1])};
  var right_logic = function(s){return (s[2])};
  var left_logic = function(s){return (s[3])};

  function moveHead_cb(obj, id, pulse, param){
      if (pulse == 1){
        console.log(id, param);
        var head_pos = m_trans.get_translation(obj);
        console.log(head_pos);
        head_pos[param[0]] += param[1];
        console.log(head_pos);
        m_trans.set_translation(obj, head_pos[0], head_pos[1], head_pos[2]);
      }
      else{
        console.log("no pulse");
      }
    };

    m_ctl.create_sensor_manifold(head, "UP", m_ctl.CT_TRIGGER,
        direction_array, up_logic, moveHead_cb, [2,-1]);
    m_ctl.create_sensor_manifold(head, "DOWN", m_ctl.CT_TRIGGER,
        direction_array, down_logic, moveHead_cb, [2,1]);
    m_ctl.create_sensor_manifold(head, "RIGHT", m_ctl.CT_TRIGGER,
        direction_array, right_logic, moveHead_cb, [0,1]);
    m_ctl.create_sensor_manifold(head, "LEFT", m_ctl.CT_TRIGGER,
        direction_array, left_logic, moveHead_cb, [0,-1]);
}
});


after that i added a js callback in a node setup to get a function called every second. Because the snake only moves or chanes direction every Xmillisecond

function setup_direction(){
    m_logic_nodes.append_custom_callback("SNAKEMOVE", snakemove);
    var head = m_scenes.get_object_by_name("Cube");
    var direction = []

    var key_up     = m_ctl.create_keyboard_sensor(m_ctl.KEY_T);
    var key_down   = m_ctl.create_keyboard_sensor(m_ctl.KEY_G);
    var key_right    = m_ctl.create_keyboard_sensor(m_ctl.KEY_H);
    var key_left   = m_ctl.create_keyboard_sensor(m_ctl.KEY_F);

    var direction_array = [
      key_up, key_down, key_right, key_left
    ];

    var up_logic = function(s){return (s[0])};
    var down_logic = function(s){return (s[1])};
    var right_logic = function(s){return (s[2])};
    var left_logic = function(s){return (s[3])};

    function moveHead_cb(obj, id, pulse, param){
        if (pulse == 1){
            console.log(id, param);
            var head_pos = m_trans.get_translation(obj);
            console.log(head_pos);
            head_pos[param[0]] += param[1];
            console.log(head_pos);
            m_trans.set_translation(obj, head_pos[0], head_pos[1], head_pos[2]);
      }
        else{
            console.log("no pulse");
      }
    };

    function setDirection_cb(obj, id, pulse, param){
            //getdirection = getdirection();
            console.log(param)//, getdirection);

    }
    // function getdirection(){
    //     return true;
    // }

    m_ctl.create_sensor_manifold(head, "UP", m_ctl.CT_TRIGGER,
            direction_array, up_logic, setDirection_cb, [2,-1]);
    m_ctl.create_sensor_manifold(head, "DOWN", m_ctl.CT_TRIGGER,
        direction_array, down_logic, setDirection_cb, [2,1]);
    m_ctl.create_sensor_manifold(head, "RIGHT", m_ctl.CT_TRIGGER,
        direction_array, right_logic, setDirection_cb, [0,1]);
    m_ctl.create_sensor_manifold(head, "LEFT", m_ctl.CT_TRIGGER,
        direction_array, left_logic, setDirection_cb, [0,-1]);

    function snakemove() {
        console.log("move");
    }


}
});


So… I wonder if i could use the JSCALLBACK to trigger a sensor, a pulse or something so that it could help trigger the movement only when the JSCALLBACK has been called. I would prefer not to use a global variable.

Is you want more precision please ask. I am a bit confused and not sure how to explain expose my question
15 августа 2016 16:40
None for the moment.
Just that I read some Webgl documentation and I wondered if it was accessible for a blend4web app.
13 августа 2016 20:25
I'm thinking of using a cms, probably typo 3, for my website I would like to add some webgl and blend4web on some pages. Does anyone have experience with that. I wonder how to export my scenes. Probably like the blog post explains with json and the player.

Another question I have is : is it still possible to use Webgl specifications on witch blend4web is build?
06 июля 2016 00:47
Did you export by the project manger every time? Did you change B4W sdk?
Do you use custome JS? If not maybe you ca try making a new_project and saving your blend as new_project and try exporting new_project wich would be a copy of your original blend. A bit hacky but worth a try, maybe?
03 июля 2016 23:28
Hello. There are différent ways to do that. At the moment if you want to use logici tree you could use a use entry point js function. I use one in the project in host on my github. Check out my last topic in the forum
25 июня 2016 16:12
I not sûre. I used the f12 key and search the JS files in the sources and then ctrl f to search the file for materials.
Can't check right now will Asap!
Luke
24 июня 2016 11:09
Here is a quick demo of object substitution. If you need to do that with complexe object it might not be a good solution because it multiplies the number of objects in the scene…
24 июня 2016 00:24
What is your knowledge of blend4web ?
Maybe you could start with a simple node setup I'm which you hide reveal different objects when you click on different objects. That may not be ideal but I could setup a node tree for you in a few minutes. But I suck at materials so I can't help you if you want something more complicated.
23 июня 2016 12:55
Hello !
Here is a link to a peronnal project.
It's a kind of personnal page. It is still work heavilly in progress. Still have lot to do. But before i continue working on the details I would like to have some of your impression. Just to check if something obvious isn't working… I have been working on this for a couple of weeks and i really can't tell if it's any good.

So if you have any comments. Feel free to reply !

https://lukevideo.github.io/LukeVideoLowPoly.html