Сообщения, созданные пользователем Lobinder
06 января 2017 08:55
OK Thx I will try to change this and will give a reply.
Ok I have changed the probperty to Object but it have the same result.
Is there a hint how i can programm the connection like they would bild with a node editor ?
UPDATE:
Option Generated has worked looks not so good but i can handle this many thx
Ok I have changed the probperty to Object but it have the same result.
Is there a hint how i can programm the connection like they would bild with a node editor ?
UPDATE:
Option Generated has worked looks not so good but i can handle this many thx
05 января 2017 17:10
Hello I have the same issue i try with python to create an object and add an material with a texture
<code>
bpy.ops.mesh.primitive_plane_add(radius=r, view_align=False, enter_editmode=False, location=(0, 0, d['int_levels']))
layer_plane = bpy.context.object
layer_plane.name = "LAYER_PLANE"
layer_mat = bpy.data.materials.new('MAT_CONNECT')
layertex = bpy.data.textures.new("Layer_Texture", 'IMAGE')
img = bpy.data.images.load("D:\pyhasse\mis-dev\hd3d-viewer\layer.png")
layertex.image = img
layerslot = layer_mat.texture_slots.add()
layerslot.texture = layertex
layerslot.texture_coords = 'GLOBAL'
setColor(layer_plane, layer_mat, connection_color[1])
</code>
The setColor is a function that made last steps but not the necessary one the point is the part where i ad the texture to the material
In Blender Render Enginers it worked fine but only in the fast preview i get no image texture on the objects what i have to change ?
Many Thanks for help
<code>
bpy.ops.mesh.primitive_plane_add(radius=r, view_align=False, enter_editmode=False, location=(0, 0, d['int_levels']))
layer_plane = bpy.context.object
layer_plane.name = "LAYER_PLANE"
layer_mat = bpy.data.materials.new('MAT_CONNECT')
layertex = bpy.data.textures.new("Layer_Texture", 'IMAGE')
img = bpy.data.images.load("D:\pyhasse\mis-dev\hd3d-viewer\layer.png")
layertex.image = img
layerslot = layer_mat.texture_slots.add()
layerslot.texture = layertex
layerslot.texture_coords = 'GLOBAL'
setColor(layer_plane, layer_mat, connection_color[1])
</code>
The setColor is a function that made last steps but not the necessary one the point is the part where i ad the texture to the material
In Blender Render Enginers it worked fine but only in the fast preview i get no image texture on the objects what i have to change ?
Many Thanks for help
28 ноября 2016 17:19
27 ноября 2016 19:37
Hello i am realy new at this Topic and I am deeply sry that I have at first such a stupid question.
I generated via Python a List of Spheres and they are connected via singles Meshes between each other.
Then I have created an Armature with bones that are placed and connected wirt the Spheres and Meshes.
When I now when go in the Pose mode in Blender the manipulatio of the bone changes correctly the Postion fro the Sphere and the Meshes. Now I want to manipulate the Sphere position in the Web environment and will achive the same result. How can i get this?
I have seen the bone API Example https://www.blend4web.com/apps/code_snippets/code_snippets.html
but for a better understanding i need the blend file where can i get this or is there a example for my problem that i can use?
Kind Regards Markus
I generated via Python a List of Spheres and they are connected via singles Meshes between each other.
Then I have created an Armature with bones that are placed and connected wirt the Spheres and Meshes.
When I now when go in the Pose mode in Blender the manipulatio of the bone changes correctly the Postion fro the Sphere and the Meshes. Now I want to manipulate the Sphere position in the Web environment and will achive the same result. How can i get this?
I have seen the bone API Example https://www.blend4web.com/apps/code_snippets/code_snippets.html
but for a better understanding i need the blend file where can i get this or is there a example for my problem that i can use?
Kind Regards Markus