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User posts Yuri Kovelenov
24 October 2016 12:18
Hi, you can clear outlining by calling

m_scenes.clear_outline_anim(obj);

See also the source code of the Scene Viewer inside your SDK.
The Founder | Twitter | Facebook | Linkedin
24 October 2016 12:05
Hi,

The order of objects obtained through export is something which is out of user control. I'd suggest using meta tags assigned on per-object basis in Blender for sorting purposes.
The Founder | Twitter | Facebook | Linkedin
24 October 2016 11:50
Hi Harri,

As far as I know, declaring anchor styles in the main css file should work. Please make sure your css declarations are properly assigned/referenced etc.
The Founder | Twitter | Facebook | Linkedin
24 October 2016 11:43
I use FF 49 on linux but can see the search bar I run out of ideas
The Founder | Twitter | Facebook | Linkedin
24 October 2016 11:31
Trying to reproduce the issue, Firefox 49 on Ubuntu 16.04…

EDIT Result: could not reproduce. Try cleaning the cache may be it'll help?
The Founder | Twitter | Facebook | Linkedin
20 October 2016 14:38
18 October 2016 18:14
Hi,

Blend4Web supports textures of arbitrary sizes as non-power-of-two textures are automatically re-scaled upon loading. So everything should work.
The Founder | Twitter | Facebook | Linkedin
17 October 2016 18:46
Or does it mean that GLSL shaders are used by Blend4Web engine internally and users are supposed to access them via Node Editor only.
This is correct. I didn't mention though that it is possible to access node values in node materials via JavaScript API. See here an example
https://www.blend4web.com/apps/code_snippets/code_snippets.html?scene=material_api
The Founder | Twitter | Facebook | Linkedin
17 October 2016 16:02
Hi Daniele,

Thanks for reporting this. We'll take look at the issue.
The Founder | Twitter | Facebook | Linkedin
15 October 2016 13:46
Great Blend4Web use case! Thanks for posting this!
The Founder | Twitter | Facebook | Linkedin