User posts Yuri Kovelenov
22 October 2014 18:35
19 October 2014 11:08
The source blend files for this gamedev tutorial are part of the free SDK distribution. Please take a look at how collision mesh is made there.
19 October 2014 09:15
18 October 2014 21:51
Great work!
B4W supports hair particles only for instancing purposes. You may want to create a mesh in order to render human hair.
B4W supports hair particles only for instancing purposes. You may want to create a mesh in order to render human hair.
18 October 2014 10:11
18 October 2014 04:32
16 October 2014 14:35
16 October 2014 13:04
Hi glanderglander and welcome to the Blend4Web forum!
We intentionally do not support physics for self-contained HTML files just to keep their size small. However you still can use physics within standard web player if you load external JSON files as it is shown in this tutorial.
Alternatively you can write your own app and link uranium.js to it. See our programming tutorials.
We intentionally do not support physics for self-contained HTML files just to keep their size small. However you still can use physics within standard web player if you load external JSON files as it is shown in this tutorial.
Alternatively you can write your own app and link uranium.js to it. See our programming tutorials.
16 October 2014 09:52
Hi,
You can place your json scenes + their textures on a remote server. In your local app when the user selects a scene to show you can insert/modify an iframe element to load that scene, e.g.
You can place your json scenes + their textures on a remote server. In your local app when the user selects a scene to show you can insert/modify an iframe element to load that scene, e.g.
<iframe width=750 height=400 allowfullscreen src="http://www.blend4web.com/apps/embed/embed.html?load=../../assets/capri/vehicles/mi_34s1/mi_34s1_demo_scene_en.json"></iframe>