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User posts Yuri Kovelenov
11 December 2014 17:40
Hi Marc,

could you please attach here an example blend file?
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11 December 2014 10:16
Okay let us know about your progress
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11 December 2014 10:14
Nice model by the way
The Founder | Twitter | Facebook | Linkedin
11 December 2014 10:14
I made your "Wood" material opaque and it is now shown correctly through the windows.

The Founder | Twitter | Facebook | Linkedin
11 December 2014 10:07
Frustum culling? Try to disable it under the object settings panel. Or override the bounding box of the mesh like in this example.
The Founder | Twitter | Facebook | Linkedin
10 December 2014 21:22
Okay I'll ask our guys to take a look
The Founder | Twitter | Facebook | Linkedin
10 December 2014 21:18
Okay, let us know about any problems you meet. Still the issue you encountered feels like being a bit buggy or strange at least. If you think it's worth seeing it you might provide us with a small test scene.
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10 December 2014 21:02
Nice to hear that worked!
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10 December 2014 21:00
Ответ на сообщение пользователя trepaning
How can a selected animation be made to loop? as it is, SELECT AND PLAY only achieves one loop, but it is not cyclic. As an example, making a light sequence flash using VALUE animations, and when a button is pressed, a different animated loop happens, replacing the first, and back again when the button is again clicked (or another button is fine also).
Consider to use 2 animated Value nodes at once - one of them might be looped for infinite flashing, while another might be controlled by NLA Script, for lowering the flash intensity to 0 and increasing back to 1 upon mouse clicks.
The Founder | Twitter | Facebook | Linkedin
10 December 2014 15:20
Да, вот это по настоящему развернутый ответ!
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