User posts Yuri Kovelenov
30 March 2015 12:41
http://audacity.sourceforge.net/about/news?id=2015-03-29/2.1.0-release
Audacity 2.1.0 replaces all previous versions.
For a long time, we have wanted Real-Time Preview for effects. It seemed nearly unachievable without major restructuring. But with Audacity 2.1.0, we have it in LADSPA, VST, and Audio Unit (OS X) effects! Thanks to Leland Lucius for these great new capabilities!
Much improved Noise Reduction effect replaces Noise Removal. Thanks to new contributor Paul Licameli!
Lots of other improvements to effects, also thanks to Leland, including:
VST: FXB preset banks, hosting multiple plugins
All effects can now be used in Chains, and can be sorted on name, publisher, or class.
Most Nyquist effects now have Preview button.
Redesigned Meter Toolbars show a lot more information in smaller area. Thanks, Leland Lucius and James Crook!
Spectral Selection in Spectrogram view. Thanks to Paul Licameli!
Audacity 2.1.0 also has lots of other improvements and bug fixes. Many thanks to all the QA folks for helping hone these, espcially Gale Andrews, Steve Daulton, Peter Sampson, and Bill Wharrie. See the 2.1.0 README.TXT for all the details.
Audacity 2.1.0 replaces all previous versions.
For a long time, we have wanted Real-Time Preview for effects. It seemed nearly unachievable without major restructuring. But with Audacity 2.1.0, we have it in LADSPA, VST, and Audio Unit (OS X) effects! Thanks to Leland Lucius for these great new capabilities!
Much improved Noise Reduction effect replaces Noise Removal. Thanks to new contributor Paul Licameli!
Lots of other improvements to effects, also thanks to Leland, including:
VST: FXB preset banks, hosting multiple plugins
All effects can now be used in Chains, and can be sorted on name, publisher, or class.
Most Nyquist effects now have Preview button.
Redesigned Meter Toolbars show a lot more information in smaller area. Thanks, Leland Lucius and James Crook!
Spectral Selection in Spectrogram view. Thanks to Paul Licameli!
Audacity 2.1.0 also has lots of other improvements and bug fixes. Many thanks to all the QA folks for helping hone these, espcially Gale Andrews, Steve Daulton, Peter Sampson, and Bill Wharrie. See the 2.1.0 README.TXT for all the details.
30 March 2015 12:40
28 March 2015 06:46
27 March 2015 21:09
Hi,
Thanks for your interest.
Do you mean python programming? or what kind of coding is required?Blend4Web apps are coded in JavaScript (also HTML, CSS). See also this FAQ entry.
I suppose for all this there is a need to buy the commercial version of the source code.That's correct, enterprise development requires a license. See also our licensing FAQ
once its purchased, is this all will be supported by blend4web team?Yes, our licensees are eligible for 1-year technical support including Blend4Web SDK Pro updates.
seeing the sample link given by you, it seems you must be having a commercial source code bundle.The source code of the Farm app and other demos is part of the commercial distribution. See the product comparison table.
Thanks for your interest.
27 March 2015 09:48
27 March 2015 09:44
Интерактивная модель в портфолио свободного художника Николя Шармеля.
Ссылка на модель в отдельном окне
Бутылка открывается!
Ссылка на модель в отдельном окне
Бутылка открывается!
25 March 2015 21:27
Hi,
Please take a look at the similar question answered in this topic. Feel free to ask any further questions if the issue will not resolved.
Please take a look at the similar question answered in this topic. Feel free to ask any further questions if the issue will not resolved.
25 March 2015 20:44
Hi,
In your file the duplication empty object is named "Group". There is an object named "Empty" in your file but it is not used.
The second variant is correct: String arguments should be used in this method (see the API doc for argument types). Again, "Group" instead of "Empty".
EDIT: having JavaScript console open might be also useful for debugging. Just hit F12
var Empty= m_scenes.get_object_by_name("Empty", data_id);
In your file the duplication empty object is named "Group". There is an object named "Empty" in your file but it is not used.
var lampFan= m_scenes.get_object_by_dupli_name(Empty, lampFan); //also tried ("Empty", "lampFan")
The second variant is correct: String arguments should be used in this method (see the API doc for argument types). Again, "Group" instead of "Empty".
EDIT: having JavaScript console open might be also useful for debugging. Just hit F12
25 March 2015 18:13
25 March 2015 18:09