User posts yalef85720
26 July 2024 14:52
[ON MODERATION]
Developing a virtual fluidized bed experiment lab is a great way to combine your chemical engineering knowledge with software development. An interactive 3D browser-based platform would be a valuable educational tool for students to grasp fluidization concepts safely and conveniently. I think custom assignment writing service could be a potential option, but let's explore some other technologies to see what might be the best fit.
26 July 2024 14:49
[ON MODERATION]
I agree with the previous comment that reducing shadow casting resolution and anti-aliasing quality can help lower RT size in Fastpreview. It's a good starting point for optimizing rendering performance. However, achieving a significant reduction beyond the initial drop from 50 MiB to 38.2 MiB might require further investigation. Here's what I would explore:
- Texture Size: Fastpreview indicates 27 shaders, so there's a chance some textures are larger than necessary. Optimizing texture sizes within these shaders could be a big win. Shaders: While the comment mentions shader count affecting loading time, it might also influence RT size depending on their complexity. Reviewing these shaders for potential optimizations could be worthwhile. Other Factors: The comment mentions dynamic objects impacting loading. It's worth checking if there are any unnecessary dynamic objects in the scene contributing to the remaining RT size.