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User posts yalef85720
26 July 2024 14:52 [ON MODERATION]
Developing a virtual fluidized bed experiment lab is a great way to combine your chemical engineering knowledge with software development. An interactive 3D browser-based platform would be a valuable educational tool for students to grasp fluidization concepts safely and conveniently. I think custom assignment writing service could be a potential option, but let's explore some other technologies to see what might be the best fit.
26 July 2024 14:49 [ON MODERATION]
I agree with the previous comment that reducing shadow casting resolution and anti-aliasing quality can help lower RT size in Fastpreview. It's a good starting point for optimizing rendering performance. However, achieving a significant reduction beyond the initial drop from 50 MiB to 38.2 MiB might require further investigation. Here's what I would explore:
    Texture Size: Fastpreview indicates 27 shaders, so there's a chance some textures are larger than necessary. Optimizing texture sizes within these shaders could be a big win. Shaders: While the comment mentions shader count affecting loading time, it might also influence RT size depending on their complexity. Reviewing these shaders for potential optimizations could be worthwhile. Other Factors: The comment mentions dynamic objects impacting loading. It's worth checking if there are any unnecessary dynamic objects in the scene contributing to the remaining RT size.
The discrepancy between Fastpreview's total size (178.8 MiB) and the exported HTML file size (15.8 MB) is likely due to how Fastpreview displays information. The Fastpreview size might represent uncompressed assets or temporary data used during the rendering best term paper writers process, whereas the exported HTML includes compressed and optimized assets for efficient delivery.