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User posts trepaning
24 May 2017 09:46
Placing Statcounter code on the index.html of a project results in several dozen pings per visitor, many pings per second. Any suggestions on how to prevent this and have a single ping per page visit?

24 May 2017 09:35
to put my exported test into an iframe on my website I used this



<iframe width="896" height="640" src="http://www.trepaning.com/croissEyes" frameborder="0"></iframe>



I even tested the B4W iFrame into a blog post also iFramed on the same page

Nothing fancy, just put the files and folders to my site, renamed the main html to index.html and iFramed the link

VIEW SOURCE here if you want to see MY HOMEPAGE
21 May 2017 19:44
thank you, I will evaluate asap, but for now, it is sunny and Sunday of a long weekend, so off I head to find women in bikinis…
20 May 2017 02:30
Here is the most recent episode of the awesome "Rise of the Donut" series

Rise of the Donut ep6: Trump Speech at Willy Wonka Academy 5/19/2017



made with Blender, Audacity and GIMP.
18 May 2017 23:54
Thank you Roman (and all B4W people) I look forward to the information.
18 May 2017 00:27
Regarding the Cube settings

Reply to post of user Roman Sementsov
Hello
These objects are named collision objects, you can enabled the static physics type and select a collision shape for them.


But if you want to use a mesh surface as collision shape, you should enable the Special: Collision property for object's material. This objects will have static physics type. We always use this way for a terrain collision and etc
18 May 2017 00:26
I have a character walking around

http://www.trepaning.com/croissEyes

It was made to walk by copying and pasting the Gamepad code into the JS file and changing the relevant names.

Character walks fine via WASD controls, but I assume it would not walk up hills or anything, just along X and Y (assuming Z up) and ignore all collisions along the way.

How to I create or adjust the character so it will not walk through a cube?

What settings are needed for the cube? (already in other thread, may as well put it in this thread also)
18 May 2017 00:21
there must be a setting for the character or a different way to set the character up, as it still walks through. I will start another thread with relevant title.
17 May 2017 07:48
What setting are required to add an object, let's say a cube, that the character would not be able to pass through?
15 May 2017 18:50
thank you very much!