User posts sunnix
09 September 2017 00:46
08 September 2017 17:56
Hi everybody,
I am trying to combine a webcan stream (canvas texture) and a transparent png (also canvas texture) in a same (node) material. But the PNG is geting transparent where it should remain opaque. I set webcam stream and the PNG also in 2 separate materials on separate object to compare the transparency. And it looks as I would like.
Here a screenshot to compare
Here the setup my nodes material combining webcam stream canvas texture with transparent PNG canvas texture
Here my Blend and js html css files in a zip
beSomething.zip
I think I have to better set the nodes to get the same effect as when the materials are applied on separated objects. But I don't know how.
Any clues ?
Thank you in advance !
I am trying to combine a webcan stream (canvas texture) and a transparent png (also canvas texture) in a same (node) material. But the PNG is geting transparent where it should remain opaque. I set webcam stream and the PNG also in 2 separate materials on separate object to compare the transparency. And it looks as I would like.
Here a screenshot to compare
Here the setup my nodes material combining webcam stream canvas texture with transparent PNG canvas texture
Here my Blend and js html css files in a zip
beSomething.zip
I think I have to better set the nodes to get the same effect as when the materials are applied on separated objects. But I don't know how.
Any clues ?
Thank you in advance !
30 August 2017 14:18
29 August 2017 14:44
Hi everybody,
I am trying to make this app working.
The webcam script is allready working (thanks to the blend4web snippet) but when I add the script for pasting text in the text bubble it doesn't work completly. The text canvas texture of text bubble doesn't load.
I've launched the text bubble script independently and it works. But when I paste it with the webcam script together then it doesn't work anymore.
I've tried to fix it but as I am a javascript noob I can't realy figure out where the trouble comes from.
Any Ideas would be very welcome
Thank very much
Here attached in zip (blend file and js/css/html files if needed): beSomething.zip
js script looks like this:
html script looks like this:
I am trying to make this app working.
The webcam script is allready working (thanks to the blend4web snippet) but when I add the script for pasting text in the text bubble it doesn't work completly. The text canvas texture of text bubble doesn't load.
I've launched the text bubble script independently and it works. But when I paste it with the webcam script together then it doesn't work anymore.
I've tried to fix it but as I am a javascript noob I can't realy figure out where the trouble comes from.
Any Ideas would be very welcome
Thank very much
Here attached in zip (blend file and js/css/html files if needed): beSomething.zip
js script looks like this:
"use strict";
b4w.register("beSomething", function(exports, require) {
var m_app = require("app");
var m_cfg = require("config");
var m_data = require("data");
var m_ver = require("version");
var m_tex = require("textures");
var m_scn = require("scenes");
var m_cont = require("container");
var m_version = require("version");
var m_scrn = require("screenshooter");
var m_main = require("main");
var m_sfx = require("sfx");
var DEBUG = (m_version.type() === "DEBUG");
var TIME_DELAY = 1000 / 24;
var WAITING_DELAY = 1000;
var _cam_waiting_handle = null;
exports.init = function() {
m_app.init({
canvas_container_id: "main_canvas_container",
callback: init_cb,
physics_enabled: false,
background_color: [1, 1, 1, 1],
alpha: true,
autoresize: true,
assets_dds_available: !DEBUG,
assets_min50_available: !DEBUG,
console_verbose: true
});
}
function init_cb(canvas_elem, success) {
if (!success) {
console.log("b4w init failure");
return;
}
load();
}
// LOAD function: Start
function load() {
m_data.load("beSomething.json", load_cb);
}
// LOAD function: End
// LOAD_CD function: Start
function load_cb(data_id, success) {
if (!success) {
console.log("b4w load failure");
return;
}
var error_cap = m_scn.get_object_by_name("noArgument");
m_app.enable_camera_controls();
/////SCREENSHOT: Start/////
//Take a screenshot of the 3D scene by clicking the screenshot button
document.getElementById("btnScreenshot").addEventListener("mouseover", btnScreenshotOver);
function btnScreenshotOver() {
btnScreenshot.style.borderStyle = "solid";
}
document.getElementById("btnScreenshot").addEventListener("mouseout", btnScreenshotOut);
function btnScreenshotOut() {
btnScreenshot.style.borderStyle = "none";
}
document.getElementById("btnScreenshot").addEventListener("click", takeScreenshot);
function takeScreenshot() {
m_scrn.shot("image/png",1);
}
/////SCREENSHOT: End/////
/////WEBCAM: Start/////
if (Boolean(get_user_media()))
start_video();
// GET_USER_MEDIA function: Start
function get_user_media() {
if (Boolean(navigator.getUserMedia))
return navigator.getUserMedia.bind(navigator);
else if (Boolean(navigator.webkitGetUserMedia))
return navigator.webkitGetUserMedia.bind(navigator);
else if (Boolean(navigator.mozGetUserMedia))
return navigator.mozGetUserMedia.bind(navigator);
else if (Boolean(navigator.msGetUserMedia))
return navigator.msGetUserMedia.bind(navigator);
else
return null;
}
// GET_USER_MEDIA function: End
// START_VIDEO function: Start
function start_video() {
if (_cam_waiting_handle)
clearTimeout(_cam_waiting_handle);
var user_media = get_user_media();
var media_stream_constraint = {
video: { width: 1280, height: 720 }
};
var success_cb = function(local_media_stream) {
//var video = document.createElement("video"); --> not compatible with control screen option
var video = document.querySelector("#videoElement");
video.setAttribute("autoplay", "true");
video.src = window.URL.createObjectURL(local_media_stream);
var error_cap = m_scn.get_object_by_name("noArgument");
m_scn.hide_object(error_cap);
var obj3D = m_scn.get_object_by_name("face");
var contextObj3D = m_tex.get_canvas_ctx(obj3D, "texture_canvas");
var update_canvas = function() {
contextObj3D.drawImage(video, 0, 0, video.videoWidth, video.videoHeight,
0, 0, contextObj3D.canvas.width, contextObj3D.canvas.height);
m_tex.update_canvas_ctx(obj3D, "texture_canvas");
setTimeout(function() {update_canvas()}, TIME_DELAY);
}
video.onloadedmetadata = function(e) {
update_canvas();
};
};
var fail_cb = function() {
var error_cap = m_scn.get_object_by_name("noArgument");
_cam_waiting_handle = setTimeout(start_video, WAITING_DELAY);
};
user_media(media_stream_constraint, success_cb, fail_cb);
}
// START_VIDEO function: End
/////WEBCAM: End/////
/////TEXT INPUT: Start/////
// TEXTINPUT function: Start
function textInput() {
var face_text = m_scenes.get_object_by_name("face_text");
var ctx_imageText = m_tex.get_canvas_ctx(face_text, "skinnings_text");
var Enter = document.getElementById("Enter");
if (ctx_imageText) {
var img = new Image();
img.src = "Text.jpg";
/* this function load the image that been find at the end of the path */
img.onload = function() {
ctx_imageText.drawImage(img, 0, 0, ctx_imageText.canvas.width,
ctx_imageText.canvas.height);
m_tex.update_canvas_ctx(face_text, "skinnings_text");
}
}
/* link the button "Enter" to the function "writeTexte" */
Enter.addEventListener('click', writeText);
/* this function load the Erase function and after the Write function*/
function writeText(){
Erase();
Write();
}
/* this function clear the texture canvas (text and image to) before it will be written on it*/
function Erase() {
ctx_imageText.clearRect(0, 0, ctx_imageText.canvas.width, ctx_imageText.canvas.height);
}
/* this function display the text from the textarea and redisplay the image*/
function Write(){
var text = document.getElementById("myText").value;
var img = new Image();
img.src = "Text.jpg";
img.onload = function() {
ctx_imageText.drawImage(img, 0, 0, ctx_imageText.canvas.width,
ctx_imageText.canvas.height);
ctx_imageText.fillStyle = "rgba(255,0,0,255)";
ctx_imageText.font = "250px Arial";
ctx_imageText.fillText(text, 300, 300);
m_tex.update_canvas_ctx(face_text, "skinnings_text");
}
}
}
// TEXTINPUT function: End
textInput();
/////TEXT INPUT: End/////
}
// LOAD_CD function: End
});b4w.require("beSomething").init();
html script looks like this:
<!DOCTYPE html>
<html>
<head>
<title>be-something</title>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
<link rel="stylesheet" href="beSomething.css" type="text/css">
<script type="text/javascript" src="b4w.min.js"></script>
<script type="text/javascript" src="beSomething.js"></script>
</head>
<body>
<!-- CONTROL SCREEN: Start -->
<div id="controlScreen" style="z-index:1;" align="center">
<video autoplay="true" id="videoElement">
</div>
<!-- CONTROL SCREEN: End -->
<!-- POSITION FACE: Start -->
<div id="controlScreen" style="z-index:4;" align="center"><img src="target.png" style="position:relative; height:100%; width:100%; z-index:5;">
</div>
<!-- POSITION FACE: End -->
<!-- 3D VIEWER: Start -->
<div id="main_canvas_container" style="z-index:0;"></div>
<!-- 3D VIEWER: End -->
<!-- BUTTON SCREENSHOT: Start -->
<div style="position:absolute; left:-3px; bottom:90px; width:135px; z-index:4;">
<div id="btnScreenshot" class="Button" style="position:absolute; width:30px; height:30px; right:59px; background-color:#F00" align="center"> <img src="screenshot.png" style="position:relative; top:2px; width:24px; height:24px; z-index:3;"> </div>
<h id="text-menu" style="top:34px;">take a<br> screenshot!</h>
</div>
<!-- BUTTON SCREENSHOT: End -->
<!-- TEXT AREA: Start -->
<div style="position:absolute; left:150px; bottom:90px; width:135px; z-index:3;">
<br>
<!-- <input type="text" id="myText" value="Some text..."> -->
<textarea spellcheck="false" id = "myText" rows="1">hello world</textarea>
<br>
<button id="Enter">enter</button>
</div>
<!-- TEXT AREA: End -->
</body>
</html>
13 December 2016 17:36
12 December 2016 14:12
Hi bjk,
great, thank you very much for your attachment.
I've downloaded it on my windows7 desktop, opened it and run the script "blad1". I became the first 3 nodes diplayed in the nodes blender aera but at this point (line 26 in the script) the console displays an error : KeyError: 'bpy_prop_collection[key]: key "vd" not found'
(see screenshot attached)
I use Blender 2.76b and Blend4Web 16.02 SDK. could it be the reason of this trouble ?
Or should I copy your blend file in a specific folder before opening it ?
Thank you for your advice
great, thank you very much for your attachment.
I've downloaded it on my windows7 desktop, opened it and run the script "blad1". I became the first 3 nodes diplayed in the nodes blender aera but at this point (line 26 in the script) the console displays an error : KeyError: 'bpy_prop_collection[key]: key "vd" not found'
(see screenshot attached)
I use Blender 2.76b and Blend4Web 16.02 SDK. could it be the reason of this trouble ?
Or should I copy your blend file in a specific folder before opening it ?
Thank you for your advice
06 December 2016 18:04
Reply to post of user bjk
Thank you Konstantin!
After searching I was able to create a small tree (as a start):
import bpy
scene = bpy.context.scene
scene.render.engine = 'BLEND4WEB'
scene.b4w_use_logic_editor = True
bpy.ops.node.new_node_tree(type='B4WLogicNodeTreeType', name="B4WLogicNodeTree")
scene.b4w_active_logic_node_tree = "B4WLogicNodeTree"
ntree = bpy.data.node_groups['B4WLogicNodeTree']
links=ntree.links
e_point = ntree.nodes.new(type='B4W_logic_node')
e_point.type = 'ENTRYPOINT'
regstore = ntree.nodes.new(type='B4W_logic_node')
regstore.type = 'REGSTORE'
regstore.floats['inp1'].float = 2 [s]regstore.param_number1 = 1[/s]
regstore.location = 160, 100
sw_select = ntree.nodes.new(type='B4W_logic_node')
sw_select.type = 'SWITCH_SELECT'
sw_select.location = 400, 100
move_to = ntree.nodes.new(type='B4W_logic_node')
move_to.type = 'MOVE_TO'
move_to.location = 650, 100
reroute1 = ntree.nodes.new("NodeReroute")
reroute1.location = 600, -100
reroute2 = ntree.nodes.new("NodeReroute")
reroute2.location = 380, -100
links.new(e_point.outputs[0], regstore.inputs[0])
links.new(regstore.outputs[0], sw_select.inputs[0])
links.new(sw_select.outputs[0], move_to.inputs[0])
links.new(sw_select.outputs[2], reroute1.inputs[0])
links.new(reroute1.outputs[0], reroute2.inputs[0])
links.new(reroute2.outputs[0], sw_select.inputs[0])
This is okay, I believe, but how do I select an object (the default cube) in Switch_Select and how do I add a new socket?
By the way, I watched the conference video. Congratulations!
Hi bjk,
I would like also add a new logic nodes.
Where do you add this code (above in the quote) ? Do you inject it in the "logic_node_tree.py" file or do you create an extra file for it ?
And where should this code be added:
bpy.ops.node.b4w_logic_add_dyn_jump_sock('INVOKE_DEFAULT', node_tree="B4WLogicNodeTree", node="B4WLogicNode", sock="Jump_Dummy_Output_Socket")
Thank you !