User posts rattle-snake
29 June 2017 13:07
Hello,
I found a strange issue with the blend4Web textures.
When the browser's zoom is set to 100% then the textures becomes blurry like that :
But when you de-zoom to like 60%, then the textures become very clear :
It is the same on FireFox and Chrome (and "Disable compression is checked")
Thank you :)
I found a strange issue with the blend4Web textures.
When the browser's zoom is set to 100% then the textures becomes blurry like that :
But when you de-zoom to like 60%, then the textures become very clear :
It is the same on FireFox and Chrome (and "Disable compression is checked")
Thank you :)
21 June 2017 17:08
Hello every one,
I have to make a rotation constraint one the X axis from an object to another.
append_stiff_trans_rot() is working but is linking the three axis :/
So I tried something like :
Could you help me we that ? :)
I have to make a rotation constraint one the X axis from an object to another.
append_stiff_trans_rot() is working but is linking the three axis :/
So I tried something like :
var _vec3_tmp = m_vec3.create();
m_transform.get_rotation_euler(gyroscope, _vec3_tmp);
//m_transform.set_rotation_euler_rel(myChildObject, _vec3_tmp[0], 0, 0); //Weird result
var _vec3_tmp2 = m_vec3.fromValues(_vec3_tmp[0], 0, 0);
m_transform.rotate_x_local(myChildObject, _vec3_tmp[2]); //Weird result
Could you help me we that ? :)
27 April 2017 16:37
Good morning,
I want to make a procedural cone with the ability to change the diameter of the Base.
I tried by making two circles and a line :
Then in the Object data panel of the line, setting the taper and Bevel Object :
It works if it's static. However, if I animate the size of the bevel Object Circle, when I compile the scene, my cone doesn't change.
Is there any workaround ?
Regards,
Seb
I want to make a procedural cone with the ability to change the diameter of the Base.
I tried by making two circles and a line :
Then in the Object data panel of the line, setting the taper and Bevel Object :
It works if it's static. However, if I animate the size of the bevel Object Circle, when I compile the scene, my cone doesn't change.
Is there any workaround ?
Regards,
Seb
26 April 2017 16:50
Good morning,
I saw is the exemple that in the materials, there is a node called "B4W_TIME" wich allows to for instance rotate continuously a texture.
Is there a way to do the same within the logic node Editor ?
For instance to rotate an object.
(I think this is possible with a JS CallBack, but it breaks the workflow).
It would be better in my case to not use a cyclic animation.
Thank you very much !
Seb
I saw is the exemple that in the materials, there is a node called "B4W_TIME" wich allows to for instance rotate continuously a texture.
Is there a way to do the same within the logic node Editor ?
For instance to rotate an object.
(I think this is possible with a JS CallBack, but it breaks the workflow).
It would be better in my case to not use a cyclic animation.
Thank you very much !
Seb
21 April 2017 15:50
21 April 2017 13:08