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User posts Pavel Kotov
30 December 2014 10:41
By this moment constrains can only be implemented by coding. Won't parenting alone do the trick, like this, for example?

(right now spot shadows are calculated not right - we're working on it)
26 December 2014 16:45
Well, everything is written in the description
Lots of photos of our faces

Videos of our master classes and presentations will be avaliable too!

CG Event, 13-14th of December, Moscow

link
18 December 2014 14:41
Here you go

Just replace NORMAL vector with normalmap vector.

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.blend
17 December 2014 18:26
Hello and welcome here!

Can you please tell more details? About rotation - you want, like, to export a cube so it will automatically rotate? Or like shown here (adding animated fan) - to load an object from another .json so it will be animated? If it's the second - I'll ask our programmers to answer

And about links - you click on an object and jump to another page, correct?

Thanks for kind words Sure we will!
17 December 2014 10:46
Here I wrote about it. The thing is - a child copies transforms of a parent - even ones that was made before parenting. It is an inverse parenting and when you clean it - child takes all parent's transforms and adds it to its own transforms. Or something like that

And here's another method - addon "Copy attributes menu". When everything is set, copy your child, clear inverse parent and copy location/rotation of a copy (select child, then copy, CTRL+c ->location etc.)

But in our next release it won't be necessary - we will support inverse parenting
12 December 2014 19:55
Hello and welcome

I made an easy water material for you, feel free to ask if you need some explanation :)

Note: in the scene tab in our Blend4Web section stands "render refractions"

.blend

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12 December 2014 19:04
Try to apply locations to all objects related to the trap (including armature)
12 December 2014 14:43
When something like this occurs, press f12 and see console - your problem may be shown here :)

It says that you need to choose UV name in geometry node
11 December 2014 15:52
You need to bake a cubemap first: look here how, it's very easy :) And then - simple material node setup

Sadly blender viewport doesn't support this type and shows only black

.blend

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10 December 2014 22:17
I recommend using TIME ->Math(Sine or Cosine) instead of animated value for non-stop things like this flashing loop. So you can set flashing loop which won't be affected by timeline and mix it with zero by animated factor: so you can animate value that will chenge between "flashing" and "off" conditions

Try material like this: I think it must work correctly