User posts pat-rice
18 June 2020 19:34
[ON MODERATION]
Reply to post of user stewetHello, "two languages" is double work…
Hi!
I should have written it in two languages. The video - the girl - tells the rules and you can search for questions. (wasd or mobile forward / backward button) Maybe I'll do it all over again. Be clear in another language. What do you think?
Maybe with english subtitles in anchors or links to files at some positions in her speech (to sync with the scenario).
Have a good day.
18 June 2020 19:33
[ON MODERATION]
Reply to post of user stewetHello, "two languages" is double work…
Hi!
I should have written it in two languages. The video - the girl - tells the rules and you can search for questions. (wasd or mobile forward / backward button) Maybe I'll do it all over again. Be clear in another language. What do you think?
Maybe with english subtitles in anchors or links to files at some positions in her speech (to sync with the scenario).
Have a good day.
11 June 2020 20:11
[ON MODERATION]
09 June 2020 20:48
[ON MODERATION]
06 February 2020 19:07
[ON MODERATION]
Hello,
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.
06 February 2020 19:04
[ON MODERATION]
06 January 2020 21:03
[ON MODERATION]
Hello,
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.
First please excuse me for my english [slightly-frowning]
1/ B4W is far better for animation than BGE but not for simulation. B4W Physics Engine is not very realistic particularly for collisions.
2/ I suggest for object "shot" in tab Physics 'Actor' checked but not 'Ghost'.
3/ For object "Cube" in tab Physics
Type 'Rigid Body'
'Sleeping' checked but not 'Ghost'
'Collision Bounds' checked
'Box' and 'Margin' = .03 (for stability).
Unfortunately the two objects melt in the collision and "Cube" doesn't go very high…
Have a good day.