User posts pakirrote
11 September 2017 13:38
04 September 2017 11:37
This new feature in b4w 17.08: "New logic node “Elapsed” .
I think it's exactly the delta time, for which I asked.
In unity:
https://docs.unity3d.com/ScriptReference/Time-deltaTime.html
In godot: The delta parameter describes the time elapsed (in seconds, as floating point) since the previous call to _process(). Fixed processing is similar, but only needed for synchronization with the physics engine.
http://docs.godotengine.org/en/stable/learning/step_by_step/scripting_continued.html
I think it's exactly the delta time, for which I asked.
In unity:
https://docs.unity3d.com/ScriptReference/Time-deltaTime.html
In godot: The delta parameter describes the time elapsed (in seconds, as floating point) since the previous call to _process(). Fixed processing is similar, but only needed for synchronization with the physics engine.
http://docs.godotengine.org/en/stable/learning/step_by_step/scripting_continued.html
03 September 2017 01:21
YouTube play List with all video features: Game Dev Tools Addon Blender: link
17 July 2017 17:55
Now Mychamfer Workflow is called Game Dev Tools.
I added polygon tools for poly reduction.
You can have a quick look here: https://youtu.be/eh1qbUJy5ik
Any suggestions or requests, welcome!.
I added polygon tools for poly reduction.
You can have a quick look here: https://youtu.be/eh1qbUJy5ik
Any suggestions or requests, welcome!.
12 June 2017 11:29
My new playlist from a series of blend4web tutorials from the beginning in Spanish: https://youtu.be/4ZNWag3RWKs?list=PLdkbuM4iFi4dQSjEEJEFoZZCKeI-qcvNY
06 June 2017 13:58
This is my last addond.
Serve to hard surface modeling low poly and high poly for games.
Video demostration (Full subtitles coming soon):
https://youtu.be/YMtwsox4StM
http://tinyium.com/2Q1j
Serve to hard surface modeling low poly and high poly for games.
Video demostration (Full subtitles coming soon):
https://youtu.be/YMtwsox4StM
http://tinyium.com/2Q1j
01 December 2016 14:21
30 November 2016 14:21
Hi guys.
I am testing version 16.11 and I still have some questions:
1 Can not you see the same thing that is watching the person who has put the glasses in the browser simultaneously ?.
2 Could it be possible in the future to support 360 videos or images stereoscopic ( side by side), like this (to be mapped in to a sphere) ?:
other example image: http://pasteall.org/pic/show.php?id=109372
I am testing version 16.11 and I still have some questions:
1 Can not you see the same thing that is watching the person who has put the glasses in the browser simultaneously ?.
2 Could it be possible in the future to support 360 videos or images stereoscopic ( side by side), like this (to be mapped in to a sphere) ?:
other example image: http://pasteall.org/pic/show.php?id=109372