User posts monkey.island
12 November 2014 18:08
Hi Pavel,
Thank you for your very detailed answer. It was really helpful and I walked through the points.
1. I turned "Animation -> use default" of for the objects because I wanted to start the animation via Javascript. This works fine, see the tutorial "creating a web app programming" from Ivan Lyubovnikov.
2. That explains …
3. The Tip with adding zero Local animation to pin the animated object is a very good point.
Your suggestion how to handle complex Projects by using grouping, linking and making proxys sounds very attractive - I will try this technique. At the moment I work throgh the basics - gaming will come at the end.
I have downloaded your blend file and when I export it as html file I missed the rotation. I then changed it from Euler Rotation to Quaternion Rotation and it worked. Strange - because your online example also worked…
Maybe I am missing some preference settings so that Euler Rotation is not exporting (my Blender Version : 2.72).
Just wanted to mention in case that others got the same problem.
I found all the examples in the SDK - Thank you for remembering. Best way to learn, except to this great support here.
Kind Regards,
Martin
Thank you for your very detailed answer. It was really helpful and I walked through the points.
1. I turned "Animation -> use default" of for the objects because I wanted to start the animation via Javascript. This works fine, see the tutorial "creating a web app programming" from Ivan Lyubovnikov.
2. That explains …
3. The Tip with adding zero Local animation to pin the animated object is a very good point.
Your suggestion how to handle complex Projects by using grouping, linking and making proxys sounds very attractive - I will try this technique. At the moment I work throgh the basics - gaming will come at the end.
I have downloaded your blend file and when I export it as html file I missed the rotation. I then changed it from Euler Rotation to Quaternion Rotation and it worked. Strange - because your online example also worked…
Maybe I am missing some preference settings so that Euler Rotation is not exporting (my Blender Version : 2.72).
Just wanted to mention in case that others got the same problem.
I found all the examples in the SDK - Thank you for remembering. Best way to learn, except to this great support here.
Kind Regards,
Martin
12 November 2014 11:40
11 November 2014 16:36
Hi!
First thanks for your great addon. I just started to work with it (and blender) so may be my question is trivial.
I am working through some tutorials and had an error Exporting with the blend4web json Export:
Blend4web: Export error
Error: Object-parent relation is not supported
Clear the parent's inverse transform
1 Question: Is Object-parent relation not supported?
My Problem is that in Blender, aniamtion xyz coordinates are relative to the objects center (using the Graph editor -> Properties -> Active Keyframe) - but in the HTML enviorment starting the animation the object jumps to the scenes coordinates.
2 Question: I would like to keep the animation relative to the objects center in the html view. how do I achieve this?
Thank you for taking a look,
Martin.
First thanks for your great addon. I just started to work with it (and blender) so may be my question is trivial.
I am working through some tutorials and had an error Exporting with the blend4web json Export:
Blend4web: Export error
Error: Object-parent relation is not supported
Clear the parent's inverse transform
1 Question: Is Object-parent relation not supported?
My Problem is that in Blender, aniamtion xyz coordinates are relative to the objects center (using the Graph editor -> Properties -> Active Keyframe) - but in the HTML enviorment starting the animation the object jumps to the scenes coordinates.
2 Question: I would like to keep the animation relative to the objects center in the html view. how do I achieve this?
Thank you for taking a look,
Martin.