User posts mephius
03 February 2016 12:52
Currently, I decided to temporarily use internal API (approach is not changes-aware, I know):
var m_obj_utils_i = b4w.require("__obj_util");
var m_anchors_i = b4w.require("__anchors");
var m_cons_i = b4w.require("__constraints");
var info = m_obj_utils_i.create_object("info", "EMPTY", "");
info.anchor = {
type: "ANNOTATION",
detect_visibility: false,
element_id: null,
max_width: 250
};
info.render = m_obj_utils_i.create_render("EMPTY");
m_anchors_i.append(info);
03 February 2016 09:34
26 October 2015 18:15
Hi!
My scene is supposed to be using a variety of different vehicles for further instancing.
From scripting perspective the only way to achieve this behavior is to copy a vehicle part by part and reassemble it. Is it correct? Is there a better way to do this?
Is there a way to copy objects hierarchy keeping everything as it was in original object hierarchy (constraints for example)?
Thanks!
My scene is supposed to be using a variety of different vehicles for further instancing.
From scripting perspective the only way to achieve this behavior is to copy a vehicle part by part and reassemble it. Is it correct? Is there a better way to do this?
Is there a way to copy objects hierarchy keeping everything as it was in original object hierarchy (constraints for example)?
Thanks!