User posts ktk
09 March 2017 19:52
just wanted to share this post: https://www.blend4web.com/en/forums/topic/3118/ it's more or less about to go the other way round - controlling 3D space from 2D space.
09 March 2017 19:48
this can bring a really cool 2D - 3D bidirectional workflow in general! i'm really looking forward to test b4w more intensely.
this was about controlling stuff from outside of the 3d canvas - the other way round is featured in this post:
https://www.blend4web.com/en/forums/topic/3076/
have fun!
this was about controlling stuff from outside of the 3d canvas - the other way round is featured in this post:
https://www.blend4web.com/en/forums/topic/3076/
have fun!
09 March 2017 19:41
@roman
feature request:
actually it would be nice to have a link like 'show in finder' directly in the project manager - that would avoid most of that stuff
feature request:
actually it would be nice to have a link like 'show in finder' directly in the project manager - that would avoid most of that stuff
09 March 2017 19:38
09 March 2017 15:04
09 March 2017 14:57
ahhh … thx a lot v3ny!
my final solution below & the scene name is definitely the name of the Scene in Blender not the .json or .blend name, i was just confused about that.
my final solution below & the scene name is definitely the name of the Scene in Blender not the .json or .blend name, i was just confused about that.
function load_cb(data_id, success) {
if (!success) {
console.log("b4w load failure");
return;
}
m_app.enable_camera_controls();
// place your code here
document.getElementById("camBtn").onclick = function() {resetCamera()};
}
function resetCamera() {
m_logic_n.run_entrypoint("Scene", "camera");
console.log("Camera is resetting");
}
09 March 2017 01:01
08 March 2017 20:47
according to https://www.blend4web.com/api_doc/module-logic_nodes.html#.run_entrypoint
i did :
a) include logic nodes
b) write my function to be called from html
node name is clear but i'm not sure about the scene name - is this the name of my blender file, like
abc.blend then it would be 'abc' otherwise a Scene is called Scene….
c) call my function from html
DOESN'T WORK! ;(
i did :
a) include logic nodes
var m_logic_n = require("logic_nodes");
b) write my function to be called from html
function resetCamera() {
m_logic_n.run_entrypoint(Scene, ResetCamera);
}
node name is clear but i'm not sure about the scene name - is this the name of my blender file, like
abc.blend then it would be 'abc' otherwise a Scene is called Scene….
c) call my function from html
<div class="btn"><a onClick="resetCamera()">Reset Cam</a></div>
DOESN'T WORK! ;(