User posts kit
01 October 2015 22:31
01 October 2015 19:51
11 September 2015 19:41
11 September 2015 01:31
Is it possible to change the weight of a vertex group to a bone in the scene?
Example:
A hollow 1cm cube with a thickness of 1mm. I would like to make the cube 2cm but keep the thickness 1mm through the whole animation.
I think this could be done by having the interior vertex group be weighted to the bone as a function of the bone's scale.
In Blender, stacking the armature before the solidify modifier achieves this, but the solidify modifier is applied during B4W export.
If there's a better to way to maintain even thickness, I'd be open to that, as well.
Example:
A hollow 1cm cube with a thickness of 1mm. I would like to make the cube 2cm but keep the thickness 1mm through the whole animation.
I think this could be done by having the interior vertex group be weighted to the bone as a function of the bone's scale.
In Blender, stacking the armature before the solidify modifier achieves this, but the solidify modifier is applied during B4W export.
If there's a better to way to maintain even thickness, I'd be open to that, as well.
08 September 2015 18:26