User posts jboyer
05 February 2016 19:59
28 January 2016 21:20
08 January 2015 18:19
I am attempting to apply some textures in cycles and they seem to be mapping properly to the model however when I export the model the texture is now a vibrant magenta.
does WebGL support cycles rendering?
if so, why the magenta?
I am unfamiliar with UV unwrapping and I want to try and avoid it but I will do it if I have to.
what are the necessary steps for exporting a model with "realistic" textures.
unfortunately I cannot post images of the project however I am simply trying to make textures related to the construction industry such as; OSB plywood, Brick, Mortar, Shingles, etc.
Thank you.
does WebGL support cycles rendering?
if so, why the magenta?
I am unfamiliar with UV unwrapping and I want to try and avoid it but I will do it if I have to.
what are the necessary steps for exporting a model with "realistic" textures.
unfortunately I cannot post images of the project however I am simply trying to make textures related to the construction industry such as; OSB plywood, Brick, Mortar, Shingles, etc.
Thank you.
07 January 2015 20:17
07 January 2015 20:14
hello,
I ran some simple cube, lighting and texture test examples from sketchup into blender and then exported using the opengl
plugin and they were all successful.
I am attempting to export a more complex sketchup model with the OpenGL addon and I am given this error
Export t… disk is forbidden
any help would be greatly appreciated.
Thanks.
I ran some simple cube, lighting and texture test examples from sketchup into blender and then exported using the opengl
plugin and they were all successful.
I am attempting to export a more complex sketchup model with the OpenGL addon and I am given this error
Export t… disk is forbidden
any help would be greatly appreciated.
Thanks.