User posts Ivan Lyubovnikov
06 May 2016 14:44
Blender 2.77 RC1 Вышел несколькими днями ранее. Как так вышло, что при попытке включить новый плагин blend4web 16.02 в Blender 2.77 я вижу сообщение: "Blender 2.76 is recommen..n. Current version is 2.77"?Потому что мы тогда ещё не сделали поддержку новой версии Блендера - ждали стабильного релиза, соответственно поддерживалась только 2.76 на тот момент.
06 May 2016 12:26
06 May 2016 12:19
Hi, sorry for the late reply.
i realised that my scene was getting pretty heavy because of text objectsAre you talking about json/bin size or low FPS rate? In the second case this can be easily solved by using the Show/Hide nodes or via js code.
My models are like 150 polygones but the text object with the description is 50 000 or so… I was wondering if by any chance i could use the network node to pick the text in another file in my project. That way i hope to have only one text object with the right text loading in it on demand.Yes, JS would be the best way to do it. I think dynamic loading perfectly suits for the task. And it isn't available in Logic Nodes (except the latest JS Callback node, which is also about coding).
Not shure if this makes sense in the node tree maybe i better do that with JS?
04 May 2016 10:50
29 April 2016 17:12
29 April 2016 16:46
29 April 2016 16:37
Вторая камера нужна (она должна быть ортогональной) для того, чтобы без перспективных искажений отображать интерфейс. К тому же, интерфейс должен быть кликабельным.Если нужен интерфейс в виде 3д-объектов сцены, а не традиционный HTML, то можете попробовать опцию Viewport Alignment в настройках объекта: в пункте про Relations > Parent.
В этой релизной статье есть демо с примером подобного интерфейса.
P.S. вот он собственно: https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/snap_align_camera.json
25 April 2016 17:41
We expect it to be above 10to be precise, it should be above or equal 10
It's strange because i didn't update anything (nvidia driver or windows update)this also could be your browser, FF was recently updated a week or two ago
Max Varying Vectors: 9FYI, this can vary in different browsers for certain GPUs (usually old or blacklisted)
22 April 2016 11:30
Can you check this site: http://webglreport.com/. It will show you a detailed description of your GPU with considering the WebGL implementation in a certain browser. There you can find the "Max Varying Vectors" value, which is located under the "Vertex Shader" heading. We expect it to be above 10.