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User posts hwbk
21 November 2016 17:07
Setting the camera type to static was what I needed.

Thanks alot,
16 November 2016 17:03
Hi,

Using version 16.10, I've been trying to move around the camera programmatically with m_transform.set_tsr, or m_transform.set_rotation + m_transform.set_translation
but the viewed result is wrong and when I check m_transform.get_tsr the values are not what I had set.
Ex:
var tsrVals = m_tsr.from_values(0, -1.78, 1.7, 1, 0.67, 0.004, 0.004, 0.73);
m_transform.set_tsr(camObj,tsrVals);
m_transform.get_tsr(camObj);
=[0, -1.7799999713897705, 1.7000000476837158, 1, 0.39327535033226013, 1.9755828917222829e-10, 4.1443098952598234e-10, 0.9194207191467285]


I had gotten the values in from_values by using the webplayer's mouse controls and checking get_tsr
Am I doing something wrong?

Thanks,
16 November 2016 16:46
Ok Thanks alot.
08 November 2016 17:56
Hi,

When setting multiple shape keys at the same time to achieve animation using the function:
m_geometry.set_shape_key_value

There seems to be a large FPS performance drop between versions 16.02 and 16.06 that is still present in 16.10.
16.02 could handle up to six times as many calls to
m_geometry.set_shape_key_value
for this particular mesh.
It looks like the bottleneck is the CPU and functions like
apply_shape_key_nor
,
apply_shape_key_pos
, and
apply_shape_key_tan
.

Is there anyway to improve performance? For example is there some functionality that is being called many times (for each call of
set_shape_key_value
) that could only be called once per animation frame?

Thanks,