User posts Duarte Ramos
11 March 2015 20:12
Oh, ok, thanks for the info
11 March 2015 19:59
Ah nice, thanks for letting me know. Just thought I'd let you guys know, in case you were unaware of the problem or something serious was happening behind your back, like some sort of hack attempt or spam.
Anyway no problem from my part, and no harm done. Good luck with the update
Anyway no problem from my part, and no harm done. Good luck with the update
11 March 2015 19:56
I did receive some notifications, thanks for the warning, no harm done.
Keep up with the upgrade and good luck with that.
Keep up with the upgrade and good luck with that.
10 March 2015 19:20
Hey guys sorry to bother with this, but I've been getting large batches of forum notifications emails for posts that don't exist.
It has happened twice in the last few weeks, I get a few emails (like 9 or 10 at a time) notifying for new posts on the forum but the links all return 404 and I believe no replies were made.
So is your forum being targeted for spam, is there a bug in the software, or is it something wrong on my end?
It has happened twice in the last few weeks, I get a few emails (like 9 or 10 at a time) notifying for new posts on the forum but the links all return 404 and I believe no replies were made.
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User yuri replied in the topic Textures invisible through reflective material on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/721/ Topic link: http://www.blend4web.com/en-us/forums/topic/169/ If you don't want to receive notifications …
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User evgeny-ar replied in the topic Locked Camera on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/689/ Topic link: http://www.blend4web.com/en-us/forums/topic/168/ If you don't want to receive notifications please visit the following l…
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User yuri replied in the topic Textures invisible through reflective material on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/697/ Topic link: http://www.blend4web.com/en-us/forums/topic/169/ If you don't want to receive notifications …
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User trepaning replied in the topic Eye camera controls on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/543/ Topic link: http://www.blend4web.com/en-us/forums/topic/105/ If you don't want to receive notifications please visit the follo…
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User maikol88 replied in the topic Manueline Window on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/569/ Topic link: http://www.blend4web.com/en-us/forums/topic/104/ If you don't want to receive notifications please visit the following…
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User yuri replied in the topic Manueline Window on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/461/ Topic link: http://www.blend4web.com/en-us/forums/topic/104/ If you don't want to receive notifications please visit the following lin…
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User evgeny-ar replied in the topic Eye camera controls on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/468/ Topic link: http://www.blend4web.com/en-us/forums/topic/105/ If you don't want to receive notifications please visit the follo…
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User maikol88 replied in the topic Eye camera controls on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/492/ Topic link: http://www.blend4web.com/en-us/forums/topic/105/ If you don't want to receive notifications please visit the follow…
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User trepaning replied in the topic Manueline Window on the Blend4Web forums to which you are subscribed. Post link: http://www.blend4web.com/en-us/forums/post/531/ Topic link: http://www.blend4web.com/en-us/forums/topic/104/ If you don't want to receive notifications please visit the followin…
So is your forum being targeted for spam, is there a bug in the software, or is it something wrong on my end?
09 March 2015 17:59
Funny we have a "Colombo" shopping mall here in Lisbon too eheh.
The model looks extremely cool, I've been thinking about doing that kind of work too.
Couldn't view the actual Blend4Web model though, I can't read Russian, and the only links I see are for the social networks and sharing
The model looks extremely cool, I've been thinking about doing that kind of work too.
Couldn't view the actual Blend4Web model though, I can't read Russian, and the only links I see are for the social networks and sharing
09 March 2015 17:50
3D model looks cool, it's got this minecraft feel to it.
Camera clipping start distance is a bit to close though, it's too easy to clip into the model.
Camera clipping start distance is a bit to close though, it's too easy to clip into the model.
20 February 2015 00:17
Cool new features, thanks for letting us know.
Can't wait to play with the new version
Can't wait to play with the new version
21 January 2015 04:53
Ответ на сообщение пользователя Yuri KovelenovThat's great, will be very helpful
Absolutely! Thanks for suggesting this.
Also would like to add that if your went down the road of setting Blend4Web as if it was a render engine, it would allow to declutter the UI by only showing Blend4Web related options for materials and objects, hiding any unsupported features or redundant ones, and rearrange them in a more flexible manner.
This could eliminate the need to constantly jump around render engines, for changing transparency blending options (in BGE) or everything else in BI, and eventually set the viewport to the correct "mode" to support displaying of material and texture previews as closely to the web version as possible.
One could even have several scenes on the same blendfile set for different purposes, like say one scene for baking textures with cycles as default and render engine (this one would be automatically discarded for export) , and another with Blend4Web ready to export.
20 January 2015 23:29
Ответ на сообщение пользователя Yuri Kovelenov
Hi Duarte,
This way we couldn't have achieved real-time rendering like in BGE or even Cycles. If we want more we must go further and add WebGL support to Blender, which could have done, for example, using Chromium Embedded Framework. This looks like a rather big project. Moreover, we should convince Blender devs to allow for such drastic changes.
Actually I was not being that ambitious, I can only imagine that would indeed be a huge and complex project hehe
I was merely stating that Blend4Web's group of settings and way of working as a lot more in common with the way other render engines integrate with Blender's UI then it has to do with a screen layout preset.
Having it as an option you could pick from the render engine menu would allow having an environment setup with all the material, world, object, physics and particle settings, and hidding watever is just not supported or redundant, just like the ones you get for cycles or luxrender or even BGE. All this without touching Blender screen layouts, since most users will probably have their own personal preference and most likely have their own customized layouts already setup.
You would still export from the export menu, or if you were feeling really original instead of having a render button you would just have an "export" button which would actually just create the HTML or corresponding JSON file instead, this could respect the "output" field like other renderers do, allowing a quick explicit way to re-export to the same file. At the most this could call the default system browser on the created file if the user intended so.
20 January 2015 16:12
Wow. I guess most of my gripes with Blend4Web are addressed one way or another in this roadmap, this is incredible!
My favorites have to be support for blender's procedural textures and the commitment to help support them in Blender's viewport; and instancing support. Hope this fits in and coordinates well with the upcoming Blender Viewport Project too.
Have you considered adding Blend4Web as an additional render engine to the interface? It is after all one form of an external rendering engine for most purposes, with specific rendering, world and material settings. That would allow you to natively add a specific set of rendering and material parameters separate from BGE or Blender Internal, hide away any unused parameters and unify displaying of stuff like the transparency and physics, uncluttering the interface.
I would also really love to see object instancing support. Hopefully will help reduce not only file-size (because it reuses data) and in browser memory consumption (recycling geometry), and with it support Blender per object materials so one can recycle geometry but change object color/materials, eliminating in the process the annoying warning about objects without materials.
Anyway thanks for your awesome support not only here on the forum, but for the great addon and for Blender developers either. It's great you take the time to publish this roadmap and the trust in your community to publish it.
My favorites have to be support for blender's procedural textures and the commitment to help support them in Blender's viewport; and instancing support. Hope this fits in and coordinates well with the upcoming Blender Viewport Project too.
Ответ на сообщение пользователя Development Roadmap for 2015
Adapt the Blender interface to fit Blend4Web needs.
We plan to create a specific interface profile in which all supported parameters will be easily accessible.
Have you considered adding Blend4Web as an additional render engine to the interface? It is after all one form of an external rendering engine for most purposes, with specific rendering, world and material settings. That would allow you to natively add a specific set of rendering and material parameters separate from BGE or Blender Internal, hide away any unused parameters and unify displaying of stuff like the transparency and physics, uncluttering the interface.
I would also really love to see object instancing support. Hopefully will help reduce not only file-size (because it reuses data) and in browser memory consumption (recycling geometry), and with it support Blender per object materials so one can recycle geometry but change object color/materials, eliminating in the process the annoying warning about objects without materials.
Ответ на сообщение пользователя Development Roadmap for 2015Maybe be a bit more broad here and fully support all curve object types instead, and do the same automatic conversion to mesh whenever possible?
Support text objects.
We plan to implement automatic conversion of such objects to meshes upon export.
Anyway thanks for your awesome support not only here on the forum, but for the great addon and for Blender developers either. It's great you take the time to publish this roadmap and the trust in your community to publish it.