User posts drewpotter
09 February 2016 13:39
08 February 2016 16:35
Hey there,
I am at work here and I just tried to export a scene of the school campus map from Blender into Blend4Web HTML.
Now when I set the scene to rotate and leave it, within a few minutes it crashes Edge browser. Now I think this is probably a bug in Edge rather than Blend4Web.
But I thought I'd let you guys know.
Thanks,
Andrew
I am at work here and I just tried to export a scene of the school campus map from Blender into Blend4Web HTML.
Now when I set the scene to rotate and leave it, within a few minutes it crashes Edge browser. Now I think this is probably a bug in Edge rather than Blend4Web.
But I thought I'd let you guys know.
Thanks,
Andrew
06 February 2016 16:40
AAC is another audio format supported by Blend4Web, and it doesn't cost anything to deliver content in.
After checking the browser support for OGG and AAC, I believe that the best solution is to create two versions of each audio file in these formats and use browser detection to serve the appropriate one to the user.
That is so cool. I didn't realise this.
05 February 2016 14:31
05 February 2016 14:20
Hi Mentalist,
You are right. You do need to license someone else's music.
But did you know that in order to use the MP3 format, you actually have to pay money to the people who created MP3?
Please take a quick look at this:
http://mp3licensing.com/royalty/games.html
I only just discovered this myself. It is only if you sell 5000 copies or more, of a game however.
To be honest, this is really a non issue, if you sell 5000 copies you can easily afford to pay the licensing cost of $2500… I was just a bit surprised/worried about it. But now I'm like: Fine, ok.
Thanks,
Andrew
You are right. You do need to license someone else's music.
But did you know that in order to use the MP3 format, you actually have to pay money to the people who created MP3?
Please take a quick look at this:
http://mp3licensing.com/royalty/games.html
I only just discovered this myself. It is only if you sell 5000 copies or more, of a game however.
To be honest, this is really a non issue, if you sell 5000 copies you can easily afford to pay the licensing cost of $2500… I was just a bit surprised/worried about it. But now I'm like: Fine, ok.
Thanks,
Andrew
05 February 2016 01:12
Hey,
I was just doing some research and I discovered that if you want to use MP3 audio in a game, you have to pay for a license to do that. I don't know about MP4 audio but I should think it is the same.
Well I just wondered, is it possible to decode vorbis audio using JavaScript?
And I found this:
https://github.com/audiocogs/vorbis.js
It appears to be possible.
I wonder if this is the solution to avoid MP3/MP4 licensing?
Update: I found this: https://github.com/brion/ogv.js
I was just doing some research and I discovered that if you want to use MP3 audio in a game, you have to pay for a license to do that. I don't know about MP4 audio but I should think it is the same.
Well I just wondered, is it possible to decode vorbis audio using JavaScript?
And I found this:
https://github.com/audiocogs/vorbis.js
It appears to be possible.
I wonder if this is the solution to avoid MP3/MP4 licensing?
Update: I found this: https://github.com/brion/ogv.js
30 January 2016 03:29
03 June 2015 01:14
22 May 2015 22:49
Ответ на сообщение пользователя Yuri Kovelenov
Maybe a different texture type?
https://www.blend4web.com/doc/en/textures.html#index-12
Sorry! I will check that!