User posts Carloww
06 September 2017 15:02
So I'm trying to get a cylinder along a spiral nurb path.
But in the proces it deforms it and it isn't following the path at all.
What am I doing wrong?
Spiral nurbspath.blend
I've also tried it with the screw modifier, but I can't get the spiral transformed to a path..
But in the proces it deforms it and it isn't following the path at all.
What am I doing wrong?
Spiral nurbspath.blend
I've also tried it with the screw modifier, but I can't get the spiral transformed to a path..
31 August 2017 11:10
Reply to post of user Mikhail Luzyanin
It's made with two modifiers Array and Curve. First modifier make multiple copies of a small piece of tube and shift it by one of the axis. Second modifier bend this geometry by simple spline curve. Look at this artile.
As always I have luck on my side, the tutoriallink is broken.. Shrinkwrap
And what do you mean exactly with "shift it by one of the axis"?
30 August 2017 19:15
30 August 2017 18:02
30 August 2017 17:01
Thank you! That's a really big help!
I almost understand how everything is made.. Except when I re-create it I somewhere mess up or miss a critical step.. I reckon that it has to do with the UV-map? How can I position the arrows the right way along the tube?
Arrows_in_tube.blend
I almost understand how everything is made.. Except when I re-create it I somewhere mess up or miss a critical step.. I reckon that it has to do with the UV-map? How can I position the arrows the right way along the tube?
Arrows_in_tube.blend
30 August 2017 14:54
That is awesome! Thank you!
However, it seems to have the restriction of one color. Where can I find more information about this technique(s)/build-up (speed of animation, etc)?
I want have a transition from blue to red (heat) and so I tried to use a Colorramp with the nodes (image). Without any luck.. It just shows one solid color.
However, it seems to have the restriction of one color. Where can I find more information about this technique(s)/build-up (speed of animation, etc)?
I want have a transition from blue to red (heat) and so I tried to use a Colorramp with the nodes (image). Without any luck.. It just shows one solid color.
30 August 2017 10:16
So, total newbie here.
I've created in blender a particle emitter with as Dupli Object arrows (made with cubes).
With the moving arrows I want to show the flow of air through a pipe. Works great!
Then I switched to B4W engine.. With the particle emitter I've to choose a Halo or Billboard for render.. So the nice flow of arrows stopped working and I can't find a alternative solution on the web.
Can someone point me in the right direction to get a looped arrow flow simulation in B4W?
I've created in blender a particle emitter with as Dupli Object arrows (made with cubes).
With the moving arrows I want to show the flow of air through a pipe. Works great!
Then I switched to B4W engine.. With the particle emitter I've to choose a Halo or Billboard for render.. So the nice flow of arrows stopped working and I can't find a alternative solution on the web.
Can someone point me in the right direction to get a looped arrow flow simulation in B4W?