User posts bitsnpieces
08 June 2016 00:55
Hi,
I've been trying to create a scene that works a bit like a scrolling webpage/webfeed (in the sense that the viewer can scroll up and down). So I have used the hover camera and constrained it to the y-axis.
However, what I would also really like to achieve is to have the content scaled across the length of the browser window when it is re-sized or displayed on different devices. It seems to be possible to scale the content using the 'vertical' sensor type but not with 'horizontal' sensor type. Does anyone know what I am doing wrong??
Thanks!
I've been trying to create a scene that works a bit like a scrolling webpage/webfeed (in the sense that the viewer can scroll up and down). So I have used the hover camera and constrained it to the y-axis.
However, what I would also really like to achieve is to have the content scaled across the length of the browser window when it is re-sized or displayed on different devices. It seems to be possible to scale the content using the 'vertical' sensor type but not with 'horizontal' sensor type. Does anyone know what I am doing wrong??
Thanks!
02 June 2016 22:19
15 May 2016 16:14
Agreed, the normal map should be controlled by a UV, it would look less hacky. I just looked up the replace node also as I had not seen that before, interesting stuff.
I had actually set this up without any material nodes though its definitely something to work on for the future and I'll use this image as my guide when I get back around to configuring, thanks!
I had actually set this up without any material nodes though its definitely something to work on for the future and I'll use this image as my guide when I get back around to configuring, thanks!
06 May 2016 01:47
Its great that we can put this richness into our annotations. However, I noticed that they collapse when one clicks outside of their bounds, is there a way to set the annotation to expand/collapse as a toggle upon clicking? (instead of auto-collapsing). I'm guessing this is doable with css or javascript?
04 May 2016 19:17
19 April 2016 23:05
Hello all,
I recently chanced upon this nifty WebGL, which shows real-time transactions on the Bitcoin network:
link
It seems to be placing objects into the scene based on input from some external data source, from the website info section:
"THIS IS MADE USING USING THE AWESOME THREE.JS AND OIMO.JS JAVASCRIPT LIBRARIES, AND LIVE STREAMING BITCOIN TRANSACTION DATA FROM BLOCKCHAIN.INFO. THIS DEMO USES QUITE EXPERIMENTAL BROWSER TECHNIQUES AND WORKS BEST IN THE GOOGLE CHROME BROWSER"
So I was wondering can we do stuff like this using Blend4Web? (Well, I'm sure its possible in some capacity) what I'm really asking is can someone point me in the direction of how to start getting real-time data into a scene?
Many Thanks in advance
I recently chanced upon this nifty WebGL, which shows real-time transactions on the Bitcoin network:
link
It seems to be placing objects into the scene based on input from some external data source, from the website info section:
"THIS IS MADE USING USING THE AWESOME THREE.JS AND OIMO.JS JAVASCRIPT LIBRARIES, AND LIVE STREAMING BITCOIN TRANSACTION DATA FROM BLOCKCHAIN.INFO. THIS DEMO USES QUITE EXPERIMENTAL BROWSER TECHNIQUES AND WORKS BEST IN THE GOOGLE CHROME BROWSER"
So I was wondering can we do stuff like this using Blend4Web? (Well, I'm sure its possible in some capacity) what I'm really asking is can someone point me in the direction of how to start getting real-time data into a scene?
Many Thanks in advance
30 March 2016 01:14
Thanks, this is really interesting to see and just what I was looking for! Great to know that hyperlinking is coming in the future too
I tried creating another anchor and adding another different block of </style> to it and it worked nicely, and all within Blender too!! (presumably you can put all kinds of html inside this text block?).
Cheers
I tried creating another anchor and adding another different block of </style> to it and it worked nicely, and all within Blender too!! (presumably you can put all kinds of html inside this text block?).
Cheers
26 March 2016 16:00
Ответ на сообщение пользователя nils.austa
I found a way to change link color. No need to modify source code.
This code inside blender changed links to white:
<style> a:link {color:white} </style>
<style> a:visited {color:white} </style>
That's cool, how did you apply that code inside of blender? Was it through the logic editor? I'm also quite interested in playing around with annotations.
26 March 2016 15:38