User posts Sergeyjouro
14 March 2024 03:08
[ON MODERATION]
13 March 2024 22:24
[ON MODERATION]
13 March 2024 14:28
[ON MODERATION]
11 March 2024 05:37
[ON MODERATION]
11 March 2024 05:29
[ON MODERATION]
11 March 2024 01:16
[ON MODERATION]
Hi.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.
But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".
And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.
Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.
But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".
And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.
Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
10 March 2024 23:05
[ON MODERATION]
10 March 2024 22:26
[ON MODERATION]
05 March 2024 18:58
[ON MODERATION]
Hi.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.
But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".
And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.
Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
Checked your .dae file, there isnt any info about texture or TEXCOORDs.
But try this:
start blender, dragndrop your texture to the default cube it will be textured,
File->Export->Collada .dae, check "Include UV Textures".
And when creating new object, create new material as well, then dragndrop texture on it if you dont create material/use existing material, then .dae file doenst have texture info.
Your material file is wrong. You are setting skininng and normalmap flags but your panel doesnt have bones and material doesnt have
<Sampler name="normalMap" map="textures/someNormalMap.png" allowCompression="false" />
but when converting textured .dae model, it creates working material file too.
05 March 2024 15:23
[ON MODERATION]