User posts Rollo-s_Son
29 October 2019 01:22
30 September 2019 23:49
Hello all! Long time no post! Slowly shaking the cobwebs off my brain ![smiling-eyes]()
I wanted to modify a project I'd created with B4W version 15.07, so I have two questions:
Thanks!
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I wanted to modify a project I'd created with B4W version 15.07, so I have two questions:
- Is it still possible to get access to the online 15.07 documentation, including the API, or is it maybe part of the download?
- Can I post questions related to older versions of B4W?
Thanks!
29 March 2016 17:30
27 March 2016 15:17
Hi, long time no post! ![grinning-smiling-eyes]()
I'm very much a newb when it comes to creating node materials - most of the time when I see them, it looks like bunches of spaghetti and I wonder just what is going on, and want to tap into their power.
Is there a good place to look to learn how to build these, with explanations of just what all the splitting and calculating and reconnecting is doing? Also, some simpler examples so I can begin to learn what's going on by doing? I've tried looking around, but most of what I've found so far deals with cycles, so no use to me
Thanks.
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I'm very much a newb when it comes to creating node materials - most of the time when I see them, it looks like bunches of spaghetti and I wonder just what is going on, and want to tap into their power.
Is there a good place to look to learn how to build these, with explanations of just what all the splitting and calculating and reconnecting is doing? Also, some simpler examples so I can begin to learn what's going on by doing? I've tried looking around, but most of what I've found so far deals with cycles, so no use to me
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22 September 2015 07:11
Thanks! This helps!
I have just barely poked into the animation aspect of Blender - for years I'd mostly done traditional art and still renders, and admit to being a bit intimidated with getting things moving - so I'm hoping nodes will make the process more intuitive (and fun!).
I'm looking forward to a tutorial that will demonstrate all aspects of node behavior (maybe the factory does this? I'm notoriously lazy about reading before asking
). I guess in order to make the animation repeatable, you have to feed the end outputs back to the initial jump?
Also, if you had many objects, 10 for instance, I guess they'd form a long chain similar to this? Also it looks like I'd just need to make sure the tracks didn't overlap. Then if I wanted a mass animation I would duplicate and overlap the tracks in a separate set of frames.
***or*** would it be more elegant to set up 10 separate node trees?
I have just barely poked into the animation aspect of Blender - for years I'd mostly done traditional art and still renders, and admit to being a bit intimidated with getting things moving - so I'm hoping nodes will make the process more intuitive (and fun!).
I'm looking forward to a tutorial that will demonstrate all aspects of node behavior (maybe the factory does this? I'm notoriously lazy about reading before asking

Also, if you had many objects, 10 for instance, I guess they'd form a long chain similar to this? Also it looks like I'd just need to make sure the tracks didn't overlap. Then if I wanted a mass animation I would duplicate and overlap the tracks in a separate set of frames.
***or*** would it be more elegant to set up 10 separate node trees?

19 September 2015 06:45
Yay, animation nodes! My right-brain thanks you! ![smiling-eyes]()
Using our old friend "interactive_web_application" as a starting point, let's say you put a row of 3 button objects in the scene, one in front of each gem. You'd then be able to start each gem up by clicking that button instead! How's it done?![winking]()
https://www.blend4web.com/tutorials/examples/interactive_web_application/example.html

Using our old friend "interactive_web_application" as a starting point, let's say you put a row of 3 button objects in the scene, one in front of each gem. You'd then be able to start each gem up by clicking that button instead! How's it done?

https://www.blend4web.com/tutorials/examples/interactive_web_application/example.html
10 September 2015 07:16
28 August 2015 01:00
12 August 2015 07:55
12 August 2015 07:51
Last post for tonight! I've been jumping around subjects in the "Discussion" section just to publicly praise and thank the B4W team for your hard work and cheerful, generous attitude! I appreciate it greatly! Thanks very much! I figure not everyone looks at every thread so I can cover my bases better this way.
Feel free to delete this!
Feel free to delete this!