User posts Max_Cohen
02 November 2017 16:19
31 October 2017 09:30
31 October 2017 07:17
Hi, there!
I am create a plane and cylinder. In the plane I am turn on Particles. Particles are a cylinder. Created as hair only in vertecs.
The original size of plane is [2, 2, 2]; When I am scaling plane size to [10, 10, 10], in Fast Preview and exported .json file this not affect. It is in original size. What is error?
If someone do not understanding me, this is my .blend file in attach.
I am create a plane and cylinder. In the plane I am turn on Particles. Particles are a cylinder. Created as hair only in vertecs.
The original size of plane is [2, 2, 2]; When I am scaling plane size to [10, 10, 10], in Fast Preview and exported .json file this not affect. It is in original size. What is error?
If someone do not understanding me, this is my .blend file in attach.
10 October 2017 06:32
03 August 2017 12:24
02 August 2017 10:01
01 August 2017 16:36
01 August 2017 12:06
Hi, there.
Why quaternions not work, how you expect. This is my file, where I wrote the code, where quaternions work not properly.
Zip file: http://www.filedropper.com/testproject_1.
Thank you every one, who help me.
Why quaternions not work, how you expect. This is my file, where I wrote the code, where quaternions work not properly.
Zip file: http://www.filedropper.com/testproject_1.
Thank you every one, who help me.
01 August 2017 12:01
Hi, Will. Thank you for you reply.
I have been did read this examples and I am understand how it is work.
I can't understand, what is the quaternions. I cant what is the x, y, z and w coefficients. I can understand x, y, z. But this quternions really not understandable.
Do you download my example file and run it? If not, please open it. You can understand, what is happen when I click an object and this object is rotating not normal physics. Because it is quaternions.
Thanks.
I have been did read this examples and I am understand how it is work.
I can't understand, what is the quaternions. I cant what is the x, y, z and w coefficients. I can understand x, y, z. But this quternions really not understandable.
Do you download my example file and run it? If not, please open it. You can understand, what is happen when I click an object and this object is rotating not normal physics. Because it is quaternions.
Thanks.
28 July 2017 15:22
Добрый день,
Статья хорошая. Использовал ее в своем обучении. Но у меня есть вопрос. Где можно прочитать про все углы, измерения про вращения? Всякие кватернионы, радианы, градусы и то, что в Blender.
А как получить градус поворота объекта? Разницу между двумя значениями по кватернионам? А еще выполнить плавное вращения объекта по кватернионам. Углы в начале не 60 градусов, как в документации о Кватернионах, а случайные.
Спасибо.
Статья хорошая. Использовал ее в своем обучении. Но у меня есть вопрос. Где можно прочитать про все углы, измерения про вращения? Всякие кватернионы, радианы, градусы и то, что в Blender.
А как получить градус поворота объекта? Разницу между двумя значениями по кватернионам? А еще выполнить плавное вращения объекта по кватернионам. Углы в начале не 60 градусов, как в документации о Кватернионах, а случайные.
Спасибо.