User posts LukeVideo
07 June 2016 21:41
07 June 2016 21:14
I unpluged the miss and the background object from my switch select and it still works…. I added a console log node on one of the objects and on the miss. The first one works great but the miss never answers. I think i found something Buggy!
i hadn't noticed that in my console
Wich is triggered when i reexport scenes.
i hadn't noticed that in my console
[1:1:0607/201842:ERROR:PlatformKeyboardEvent.cpp(117)] Not implemented reached in static PlatformEvent::Modifiers blink::PlatformKeyboardEvent::getCurrentModifierState()
Wich is triggered when i reexport scenes.
07 June 2016 19:45
07 June 2016 16:12
I tried this but my setup doesn't accept JsCallback from a miss… so i have to re-click on the same object to recall the function.
I tried all sort of Technics but a switch select miss never called the function of the JS callback on my machine. Maybe i could add a callback in JS waiting for a event listener waiting for a click event to occur? But i don't know what this would look like…
Have a nice day!
EDIT : Thinking about it… JS callback doesn't trust a Miss. What a Macho !
I tried all sort of Technics but a switch select miss never called the function of the JS callback on my machine. Maybe i could add a callback in JS waiting for a event listener waiting for a click event to occur? But i don't know what this would look like…
Have a nice day!
EDIT : Thinking about it… JS callback doesn't trust a Miss. What a Macho !
07 June 2016 12:39
07 June 2016 11:41
07 June 2016 11:33
07 June 2016 10:34
I am having trouble toggle the visibility again. I want my div to be hidden if i click again, no matter where. So i tried using the miss condition of my Switch select but nothing seems to happen.
Is the callback linked to an object or a successful click to be triggered?
Found a kind of Hack. It works if i SUCCESSFULLY click on a background object or the main character, not the trigger widget (that really should be a miss in my logic.).
It works because the scene is simple but if i had dozens of objects in the scene to check in a single switch select it wouldn't be very convenient.
Is there a meta object i could call like the screen or viewport? That way as soon as i click anywhere i could call the closing ( toggle ) function.
I am getting there thank you very much for all the effort. Wish i could of made it to the conference
Hopefully next year!
Is the callback linked to an object or a successful click to be triggered?
Found a kind of Hack. It works if i SUCCESSFULLY click on a background object or the main character, not the trigger widget (that really should be a miss in my logic.).
It works because the scene is simple but if i had dozens of objects in the scene to check in a single switch select it wouldn't be very convenient.
Is there a meta object i could call like the screen or viewport? That way as soon as i click anywhere i could call the closing ( toggle ) function.
I am getting there thank you very much for all the effort. Wish i could of made it to the conference
Hopefully next year!
07 June 2016 10:23