User posts LukeVideo
14 December 2015 12:27
Hello.
I have a scene to showcase a few models. I used button object to launch a animation on a empty. I parented all models to the empty and hidden them. When i click on a button the object is shown is animated with the empty wich is parent and then hidden again.
Is there a way of animating the buttons by parenting the one that is clicked to an empty and unparenting it at the end of the animation. In the node editor would be best but maybe it has to be javascript?
I have a scene to showcase a few models. I used button object to launch a animation on a empty. I parented all models to the empty and hidden them. When i click on a button the object is shown is animated with the empty wich is parent and then hidden again.
Is there a way of animating the buttons by parenting the one that is clicked to an empty and unparenting it at the end of the animation. In the node editor would be best but maybe it has to be javascript?
10 December 2015 23:07
the consol throws out
Found hi-entropy localStorage: 463.1728988800479 bits "https://www.blend4web.com/tutorials/examples/firstperson/example.html?v=20151210170233" b4w_webplayer:../../assets/interactivity/iq_test.json example.html:65:1
B4W EXPORT WARNING: Object "BezierCurve" hasn't renderable data. Converted to EMPTY.
EDIT Self solving problem… I didn't authorise blend4web to hide the mouse cursor…
Found hi-entropy localStorage: 463.1728988800479 bits "https://www.blend4web.com/tutorials/examples/firstperson/example.html?v=20151210170233" b4w_webplayer:../../assets/interactivity/iq_test.json example.html:65:1
B4W EXPORT WARNING: Object "BezierCurve" hasn't renderable data. Converted to EMPTY.
EDIT Self solving problem… I didn't authorise blend4web to hide the mouse cursor…
10 December 2015 23:05
09 December 2015 00:51
08 December 2015 16:44
08 December 2015 10:48
OK Thanks.
So when you export the seen with blend4Web it's also rendered with Blend4web therefor you can't use another engine on top. Right?
I want to learn a more about WebGl. Most of the books i have seen are using Three.js. I guess it makes it easier to explain WebGl than really coding pure WebGl.
As long as i know what is possible with Blend4Web.
So when you export the seen with blend4Web it's also rendered with Blend4web therefor you can't use another engine on top. Right?
I want to learn a more about WebGl. Most of the books i have seen are using Three.js. I guess it makes it easier to explain WebGl than really coding pure WebGl.
As long as i know what is possible with Blend4Web.
08 December 2015 00:48
Hy just a quick question about something i couldn't figure out.
Is it possible to use Tree.Js or should one only use Blend4web. If it's stupid but OK i can understand. I wanted to know if the libraries are compatible or not. Maybe Blend4web is easier to use? I just have no idea.
I guess i must start to read documentation now.
Is it possible to use Tree.Js or should one only use Blend4web. If it's stupid but OK i can understand. I wanted to know if the libraries are compatible or not. Maybe Blend4web is easier to use? I just have no idea.
I guess i must start to read documentation now.
05 December 2015 00:12
04 December 2015 13:25
Well… This is embarrassing… I might of used the replace node the wrong way up?
Glad to see that it works. Hope i can now get it to work for myself!
I must admit i hadn't undertood the material had normal as well. I thought it was normals replacing Bump Map.
Nevermind.
Thank you so much for the help!
Now back to making AWESOME !
Glad to see that it works. Hope i can now get it to work for myself!
I must admit i hadn't undertood the material had normal as well. I thought it was normals replacing Bump Map.
Nevermind.
Thank you so much for the help!
Now back to making AWESOME !
02 December 2015 18:20