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User posts KaamDhanda
29 November 2023 08:46 [ON MODERATION]
Hey! ; )

Love the enthusiasm! For animating point lights via nodes, you might want to try the Animation Nodes add-on. It offers versatile control, including defining animations through Bezier curves. If you're aiming for a simple "ON/OFF" effect, you can use a Mix Shader node to toggle visibility.

Regarding the "Show Object" node not working as expected, it might be a version-specific issue. Make sure to check if there are any updates or patches available. Also, ensure that your node setup and object settings are correct.

Independently functioning lamps sound cool, like the NZ Blinds concept! You can explore drivers for interactive control, allowing you to click and trigger actions, similar to your window blinds and TV. I'll attach a sample blend file for you to take a look at.

Best wishes, and hope your scene lights up perfectly! ; )
29 November 2023 08:30 [ON MODERATION]
Hey! ; )

Love the enthusiasm! For animating point lights via nodes, you might want to try the Animation Nodes add-on. It offers versatile control, including defining animations through Bezier curves. If you're aiming for a simple "ON/OFF" effect, you can use a Mix Shader node to toggle visibility.

Regarding the "Show Object" node not working as expected, it might be a version-specific issue. Make sure to check if there are any updates or patches available. Also, ensure that your node setup and object settings are correct.

Independently functioning lamps sound cool, like the NZ Blinds concept! You can explore drivers for interactive control, allowing you to click and trigger actions, similar to your window blinds and TV. I'll attach a sample blend file for you to take a look at.

Best wishes, and hope your scene lights up perfectly! ; )
20 November 2023 10:06 [ON MODERATION]
Great update on enriching the game world! The addition of environment FX like heat haze, smoking, lava flaming, and floating stones adds a dynamic and immersive feel. The detailed explanation of the materials and their use in creating these effects is very insightful. Looking forward to the next articles on gameplay elements. Keep up the good work!
spelling bee hinter