User posts Farshad
20 April 2017 19:22
Thank you Roman
I have a bigger issue, that I can not deploy the project via the platform. Is there a way to make the final <script> section manually and deploy it to the server. Currently when I try deploying it, the <script> section is empty and no JS file is included in the zipped package.
Thank you for the reply, and i test it today.
I have a bigger issue, that I can not deploy the project via the platform. Is there a way to make the final <script> section manually and deploy it to the server. Currently when I try deploying it, the <script> section is empty and no JS file is included in the zipped package.
Thank you for the reply, and i test it today.
19 April 2017 02:31
19 April 2017 01:53
Hi
My project works fine and I am trying to upload it to our website. When I try to build the project I get the following code which I think is error;
As you see in the deployed file, there is no JS script line has been added and no file is associated with the download for the server. How do I fix this for my project?
Thanks
My project works fine and I am trying to upload it to our website. When I try to build the project I get the following code which I think is error;
Building project: 3Dmodel-Hat-07
——————————————————————————–
'apps' field in project config is empty, detecting apps html-files automatically
——————————————————————————–
—————————————————————-
Processing: projects/3Dmodel-Hat-07/build/3Dmodel-Hat-07.min.css
—————————————————————-
Traceback (most recent call last):
File "/Users/blackish/Documents/blend4web_ce/apps_dev/project.py", line 44, in
project_cli.run(sys.argv, base_dir)
File "/Users/blackish/Documents/blend4web_ce/scripts/lib/project_cli.py", line 270, in run
run_build(args[1:], proj_path)
File "/Users/blackish/Documents/blend4web_ce/scripts/lib/project_cli.py", line 1476, in run_build
build_app(app, **params)
File "/Users/blackish/Documents/blend4web_ce/scripts/lib/project_cli.py", line 1640, in build_app
compile_js(js_paths, app.stem, opt_level, engine_type, use_source_map, dev_proj_path, build_proj_path)
File "/Users/blackish/Documents/blend4web_ce/scripts/lib/project_cli.py", line 1984, in compile_js
i for i in get_used_modules(js_paths[parent])])
File "/Users/blackish/Documents/blend4web_ce/scripts/lib/project_cli.py", line 2105, in get_used_modules
text = ff.read()
File "/private/var/folders/0j/jf_v58s93vgcf9dl4t0wcdy40000gn/T/AppTranslocation/A9EFF2BC-2B6E-4613-9CB8-20ED66A237FB/d/blender.app/Contents/MacOS/../Resources/2.78/python/lib/python3.5/encodings/ascii.py", line 26, in decode
return codecs.ascii_decode(input, self.errors)[0]
UnicodeDecodeError: 'ascii' codec can't decode byte 0xe4 in position 1410: ordinal not in range(128)
<!DOCTYPE html>
<html>
<head>
<title>Doubleview - Hat 3D Model</title>
<meta charset="utf-8">
<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
</head>
<body>
<div class="banner" id="logo"> Doubleview</div>
<div id="main_canvas_container"></div>
<div class="exchange" id="exch">TSX.V : DBV - OTCBB.pink : DBLVF - GER : 1D4</div>
<div class="exchange" id="hat">Hat Gold-Copper Deposit Model</div>
<div class="main-button" id="start_anim"> V. TOUR
<div class="tooltiptext">Begin a virtual tour<br>around the <br><b>Lisle Deposit</b>
</div>
</div>
<div class="main-button" id="top-view">Top View
<div class="tooltiptext">Property <br>Aerial View
</div>
</div>
<div class="main-button" id="surface">Surface
<div class="tooltiptext">Toggle <br>Surface (on/off)
</div>
</div>
<div class="main-button" id="information"> ?
<div class="tooltiptext">
<b>Navigation:</b> <br>
<ul>
<li>Mouse+left Click to Examine/Navigate <br></li>
<li>Mouse+right Click to Pan view Around <br></li>
<li>Mouse+middle Roll to zoom in/out</li>
</ul>
</div>
</div>
<div class="menuGC" id="copper_menu">Copper
</div>
<div class="menuGC" id="table_menu">Assays
<div class="tooltiptext" id="table1">.
</div>
</div>
<div class="copper" id="cu_2500">0.25%
<div class="og" id="og_cu_2500"> </div>
<div class="tooltiptext"><b>Copper</b> (on/off)<br> Greater than 2500 ppm <br> (Cu > 0.25%)
</div>
</div>
<div class="copper" id="cu_2000">0.20%
<div class="og" id="og_cu_2000"> </div>
<div class="tooltiptext"><b>Copper</b> (on/off)<br> Greater than 2000 ppm <br> (Cu > 0.20%) </div>
</div>
<div class="copper" id="cu_1000">0.10%
<div class="og" id="og_cu_1000"> </div>
<div class="tooltiptext"><b>Copper</b> (on/off)<br> Greater than 1000 ppm <br> (Cu > 0.10%) </div>
</div>
<div class="menuGC" id="gold_menu">Gold
</div>
<div class="gold" id="au_point_2">0.2
<div class="og" id="og_point_2"> </div>
<div class="tooltiptext"><b>Gold</b> (on/off)<br> Greater than 0.2 g/t </div>
</div>
<div class="gold" id="au_point_1">0.1
<div class="og" id="og_point_1">
</div>
<div class="tooltiptext">
<b>Gold</b> (on/off)<br> Greater than 0.1 g/t
</div>
</div>
<div class="copper" id="cu_0200">Min.
<div class="og" id="og_cu_0200">
</div>
<div class="tooltiptext">
<b>Mineralized Interval</b> <br>(Copper Gold in Drill Hole)<br>
</div>
</div>
</body>
</html>
As you see in the deployed file, there is no JS script line has been added and no file is associated with the download for the server. How do I fix this for my project?
Thanks
11 April 2017 18:26
Hi Again
I had an issue when the camera was static and on the other hand I had many targets to develop a tour for the viewers. I also needed to end the tour with "target" camera setting. The project is not finished yet. But I'd like to share it in here.
My next wish would be on how to shrink the code in less lines and / or re-using the functions. I could not do them in a loop or callback function. Or maybe I did not know the right way of coding it. Eventually, I will post the link to the 3D view when I am done. I believe that it looks fantastic at the moment.
Here is the html Code;
and here is the JS Code:
I add the CSS code here too.
Blender File
Sat-Image
I had an issue when the camera was static and on the other hand I had many targets to develop a tour for the viewers. I also needed to end the tour with "target" camera setting. The project is not finished yet. But I'd like to share it in here.
My next wish would be on how to shrink the code in less lines and / or re-using the functions. I could not do them in a loop or callback function. Or maybe I did not know the right way of coding it. Eventually, I will post the link to the 3D view when I am done. I believe that it looks fantastic at the moment.
Here is the html Code;
<body>
<div class="banner" id="logo"> Doubleview</div>
<div id="main_canvas_container"></div>
<div class="main-button" id="start_anim"> V. TOUR
<div class="tooltiptext">Begin a virtual tour<br>around the <br><b>Lisle Deposit</b>
</div>
</div>
<div class="main-button" id="top-view">Top View
<div class="tooltiptext">Property <br>Aerial View
</div></div>
<div class="exchange" id="exch">TSX.V : DBV - OTCBB.pink : DBLVF - GER : 1D4</div>
<div class="main-button" id="information"> ?
<div class="tooltiptext">
<b>Navigation:</b> <br>
<ul>
<li>Mouse+left Click to Examine/Navigate <br></li>
<li>Mouse+right Click to Pan view Around <br></li>
<li>Mouse+middle Roll to zoom in/out</li>
</ul>
</div>
</div>
</body>
</html>
and here is the JS Code:
"use strict";
b4w.register("3Dmodel-Hat-06_app", function (exports, require) {
var m_app = require("app");
var m_cam = require("camera");
var m_cfg = require("config");
var m_preloader = require("preloader");
var m_cont = require("container");
var m_ctl = require("controls");
var m_data = require("data");
var m_scenes = require("scenes");
var m_time = require("time");
var m_trans = require("transform");
var m_vec3 = require("vec3");
var m_version = require("version");
var eyes = ["Eye-0", "Eye-2", "Eye-3", "Eye-4", "Eye-5", "Eye-6", "Eye-7", "Eye-1"];
var targets = ["Eye-0-Target", "Eye-2-Target", "Eye-3-Target", "Eye-4-Target", "Eye-5-Target", "Eye-6-Target", "Eye-7-Target", "Eye-1-Target"];
var stops = [5, 5, 5, 5, 5, 5, 5, 5, 5];
var DEBUG = (m_version.type() === "DEBUG");
var ANIM_TIME = 5;
var counter = 1;
var APP_ASSETS_PATH = m_cfg.get_assets_path("3Dmodel-Hat-06");
var _anim_stop = false;
var _delta_target = ANIM_TIME;
var _cam_anim = {
timeline: -ANIM_TIME,
starting_eye: new Float32Array(3),
starting_target: new Float32Array(3),
final_eye: new Float32Array(3),
final_target: new Float32Array(3),
current_eye: new Float32Array(3),
current_target: new Float32Array(3)
}
var _vec3_tmp = new Float32Array(3);
exports.init = function () {
m_app.init({
canvas_container_id: "main_canvas_container",
callback: init_cb,
physics_enabled: false,
alpha: true,
//show_fps: true,
autoresize: true,
// assets_dds_available: !DEBUG,
//assets_min50_available: !DEBUG,
console_verbose: true
});
}
function init_cb(canvas_elem, success) {
if (!success) {
console.log("b4w init failure");
return;
}
m_preloader.create_preloader();
// ignore right-click on the canvas element
canvas_elem.oncontextmenu = function (e) {
e.preventDefault();
e.stopPropagation();
return false;
};
load();
}
function load() {
m_data.load(APP_ASSETS_PATH + "3Dmodel-Hat-06.json", load_cb, preloader_cb);
}
/**
* update the app's preloader
*/
function preloader_cb(percentage) {
m_preloader.update_preloader(percentage);
}
function load_cb(data_id) {
m_app.enable_camera_controls();
var camobj = m_scenes.get_active_camera();
init_camera_animation(camobj);
var move_camera_element = document.getElementById("start_anim");
move_camera_element.addEventListener("click", main_show_start);
var main_canvas = m_cont.get_canvas();
main_canvas.addEventListener("mouseup", main_canvas_up);
main_canvas.addEventListener("mousedown", main_canvas_down);
}
function main_show_start(e) {
var target = m_scenes.get_object_by_name(targets[1]);
var eye = m_scenes.get_object_by_name(eyes[1]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
m_scenes.show_object(m_scenes.get_object_by_name("Box-Parent"), false);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue2, 1000 * stops[1] + 1000);
}
function main_show_continue2(e) {
var target = m_scenes.get_object_by_name(targets[2]);
var eye = m_scenes.get_object_by_name(eyes[2]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue3, 1000 * stops[2] + 1000);
}
function main_show_continue3(e) {
var target = m_scenes.get_object_by_name(targets[3]);
var eye = m_scenes.get_object_by_name(eyes[3]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue4, 1000 * stops[3] + 1000);
}
function main_show_continue4(e) {
var target = m_scenes.get_object_by_name(targets[4]);
var eye = m_scenes.get_object_by_name(eyes[4]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue5, 1000 * stops[4] + 1000);
}
function main_show_continue5(e) {
var target = m_scenes.get_object_by_name(targets[5]);
var eye = m_scenes.get_object_by_name(eyes[5]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue6, 1000 * stops[5] + 1000);
}
function main_show_continue6(e) {
var target = m_scenes.get_object_by_name(targets[6]);
var eye = m_scenes.get_object_by_name(eyes[6]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
setTimeout(main_show_continue7, 1000 * stops[6] + 1000);
}
function main_show_continue7(e) {
var target = m_scenes.get_object_by_name(targets[7]);
var eye = m_scenes.get_object_by_name(eyes[7]);
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
// m_scenes.hide_object(m_scenes.get_object_by_name("Box-Parent"), false);
// setTimeout(main_show_continue1, 1000 * stops[1] +1000);
}
function main_canvas_up(e) {
if (e.button != 0)
return;
if (e.preventDefault)
e.preventDefault();
var obj = m_scenes.pick_object(e.clientX, e.clientY);
if (obj)
switch (m_scenes.get_object_name(obj)) {
case "Box-Parent":
var target = m_scenes.get_object_by_name("Cube-Target");
var eye = m_scenes.get_object_by_name("Cube-Eye-3");
break;
case "Cylinder.000":
var target = m_scenes.get_object_by_name("Cylinder.000");
var eye = m_scenes.get_object_by_name("Cube.001");
break;
default:
return;
}
if (eye && target) {
var camobj = m_scenes.get_active_camera();
var pos_view = m_trans.get_translation(eye);
var pos_target = m_trans.get_translation(target);
start_camera_animation(camobj, pos_view, pos_target);
}
}
function main_canvas_down(e) {
if (e.button != 0) return;
var camobj = m_scenes.get_active_camera();
if (m_ctl.get_sensor_value(camobj, "CAMERA_MOVE", 0) - _cam_anim.timeline < ANIM_TIME) _anim_stop = true;
}
function start_camera_animation(camobj, pos_view, pos_target) {
// retrieve camera current position
m_cam.target_get_pivot(camobj, _cam_anim.current_target);
m_trans.get_translation(camobj, _cam_anim.current_eye);
// set camera starting position
m_vec3.copy(_cam_anim.current_target, _cam_anim.starting_target);
m_vec3.copy(_cam_anim.current_eye, _cam_anim.starting_eye);
// set camera final position
m_vec3.copy(pos_view, _cam_anim.final_eye);
m_vec3.copy(pos_target, _cam_anim.final_target);
// start animation
_delta_target = ANIM_TIME;
_cam_anim.timeline = m_time.get_timeline();
return;
}
function init_camera_animation(camobj) {
var t_sensor = m_ctl.create_timeline_sensor();
var e_sensor = m_ctl.create_elapsed_sensor();
var logic_func = function (s) {
// s[0] = m_time.get_timeline() (t_sensor value)
return s[0] - _cam_anim.timeline < ANIM_TIME;
}
var cam_move_cb = function (camobj, id, pulse) {
if (pulse == 1) {
if (_anim_stop) {
_cam_anim.timeline = -ANIM_TIME;
return;
}
m_app.disable_camera_controls();
// elapsed = frame time (e_sensor value)
var elapsed = m_ctl.get_sensor_value(camobj, id, 1);
var delta = elapsed / ANIM_TIME;
m_vec3.subtract(_cam_anim.final_eye, _cam_anim.starting_eye, _vec3_tmp);
m_vec3.scaleAndAdd(_cam_anim.current_eye, _vec3_tmp, delta, _cam_anim.current_eye);
_delta_target -= elapsed;
delta = 1 - _delta_target * _delta_target / (ANIM_TIME * ANIM_TIME);
m_vec3.subtract(_cam_anim.final_target, _cam_anim.starting_target, _vec3_tmp);
m_vec3.scaleAndAdd(_cam_anim.starting_target, _vec3_tmp, delta, _cam_anim.current_target);
m_cam.target_set_trans_pivot(camobj, _cam_anim.current_eye, _cam_anim.current_target);
} else {
m_app.enable_camera_controls(false);
if (!_anim_stop)
m_cam.target_set_trans_pivot(camobj, _cam_anim.final_eye, _cam_anim.final_target);
else
_anim_stop = false;
}
}
m_ctl.create_sensor_manifold(camobj, "CAMERA_MOVE", m_ctl.CT_CONTINUOUS, [t_sensor, e_sensor], logic_func, cam_move_cb);
}
});
b4w.require("3Dmodel-Hat-06_app").init();
I add the CSS code here too.
body {
background-color: #fff;
margin: 0;
overflow: hidden;
}
#main_canvas_container {
position: absolute;
left: 0px;
top: 0px;
width: 100%;
height: 100%;
}
.main-button {
-moz-box-shadow:inset 0px 0px 0px 0px #97c4fe;
-webkit-box-shadow:inset 0px 0px 0px 0px #97c4fe;
box-shadow:inset 0px 0px 0px 0px #97c4fe;
background:-webkit-gradient(linear, left top, left bottom, color-stop(0.05, #3d94f6), color-stop(1, #1e62d0));
background:-moz-linear-gradient(top, #3d94f6 5%, #1e62d0 100%);
background:-webkit-linear-gradient(top, #3d94f6 5%, #1e62d0 100%);
background:-o-linear-gradient(top, #3d94f6 5%, #1e62d0 100%);
background:-ms-linear-gradient(top, #3d94f6 5%, #1e62d0 100%);
background:linear-gradient(to bottom, #3d94f6 5%, #1e62d0 100%);
filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#3d94f6', endColorstr='#1e62d0',GradientType=0);
background-color:#3d94f6;
-moz-border-radius:6px;
-webkit-border-radius:6px;
border-radius:6px;
border:1px solid #337fed;
display:inline-block;
cursor:pointer;
color:#ffffff;
font-family:Arial;
font-size:12px;
font-weight:bold;
padding:7px 5px;
text-decoration:none;
text-shadow:0px 2px 1px #1570cd;
position: relative;
display: inline-block;
border-bottom: 1px dotted black;
}
.main-button:hover {
background:-webkit-gradient(linear, left top, left bottom, color-stop(0.05, #1e62d0), color-stop(1, #3d94f6));
background:-moz-linear-gradient(top, #1e62d0 5%, #3d94f6 100%);
background:-webkit-linear-gradient(top, #1e62d0 5%, #3d94f6 100%);
background:-o-linear-gradient(top, #1e62d0 5%, #3d94f6 100%);
background:-ms-linear-gradient(top, #1e62d0 5%, #3d94f6 100%);
background:linear-gradient(to bottom, #1e62d0 5%, #3d94f6 100%);
filter:progid:DXImageTransform.Microsoft.gradient(startColorstr='#1e62d0', endColorstr='#3d94f6',GradientType=0);
background-color:#1e62d0;
}
.main-button:active {
position:relative;
}
.main-button .tooltiptext {
background-color: grey;
border-radius: 6px;
bottom: 100%;
color: #fff;
margin-left: -8px;
padding: 5px 8px;
position: absolute;
text-align: left;
visibility: hidden;
width: auto;
z-index: 1;
margin-bottom: 10px;
font-weight: normal;
min-width: 120px;
}
.main-button:hover .tooltiptext {
visibility: visible;
}
#start_anim {
left: 20px;
position: fixed;
bottom: 20px;
}
#top-view {
bottom: 20px;
left: 88px;
position: fixed;
}
#information {
bottom: 20px;
left: 188px;
position: fixed;
width: auto;
}
ul {
width: 209px;
}
#twitter {
display: inline-flex;
position: fixed;
right: 63px;
top: 13px;
z-index: 12;
}
#linkedin {
display: inline-flex;
position: fixed;
right: 10px;
top: 10px;
z-index: 12;
}
#exch {
display: inline-flex;
position: fixed;
right: 10px;
bottom: 10px;
z-index: 12;
color: rgb(0, 85, 175);
cursor: progress;
float: left;
font: bold 20px/0 Verdana,Geneva,sans-serif;
}
#doubleview {
left: 10px;
position: fixed;
top:20px;
}
#logo {
border: medium none;
border-radius: 10px;
box-sizing: border-box;
color: rgb(0, 85, 175);
cursor: progress;
display: inline-block;
float: left;
font: bold 43px/1 Verdana,Geneva,sans-serif;
position: relative;
text-overflow: ellipsis;
text-shadow: -1px -1px 0 rgba(255, 255, 255, 0.2);
width: 19em;
z-index: 3;
}
Blender File
Sat-Image
05 April 2017 01:52
Thank you for the help and support. I am slowly getting a hang of it.
I cheated a bit here and used the code from one of the snippet and works awesome. It calculates the location of present and final target location and manages the transition. However I could not manage to go to four EYE-TARGET points and pause. Can you please help again.
By the way the above answer did not work for me.
Here is the code again
Please see me last post here….
——————————————
Thank you very much for the support.
I cheated a bit here and used the code from one of the snippet and works awesome. It calculates the location of present and final target location and manages the transition. However I could not manage to go to four EYE-TARGET points and pause. Can you please help again.
By the way the above answer did not work for me.
Here is the code again
Please see me last post here….
——————————————
Thank you very much for the support.
04 April 2017 02:30
03 April 2017 19:19
02 April 2017 01:31
Hi
I have made a blend4web scene now hat-3d.json. I made HTML file and can view the model. Can someone help me with the following tasks?
1 - I want to make a button in html and using javascript move the camera to a new location and looking at a new target. I have made empties (empty-camera1) (empty-target1) to get the locations of camera and target.
2 - Please let me know how to control the camera movement speed.
3 - My third question is how to hide and show object visibility using a button in javascript code and html holding the json in canvas.
Thanks
I have made a blend4web scene now hat-3d.json. I made HTML file and can view the model. Can someone help me with the following tasks?
1 - I want to make a button in html and using javascript move the camera to a new location and looking at a new target. I have made empties (empty-camera1) (empty-target1) to get the locations of camera and target.
2 - Please let me know how to control the camera movement speed.
3 - My third question is how to hide and show object visibility using a button in javascript code and html holding the json in canvas.
Thanks