User posts Eagleshadow
09 September 2015 17:29
:)
I got something new, not sure if I should think of it as a bug report or feature request but here you go:
When using the Face feature on a face that has some sharp edges, feature will not respect those sharp edges, and all indexes of each vertex normal will be rotated to the direction of the face normal. In reality, we would only want the index belonging to selected face to be influenced by the feature. The only workaround at the moment is to manually cut off the geometry we don't want influenced using "y" tool and after running the "Face" feature, running "remove doubles" to merge it all back together.
Here is an example in which I noticed this:
Before: http://puu.sh/k5hVz/5fe8594803.jpg
After: http://puu.sh/k5itz/c0aba147fa.jpg
Notice how using the tool on the selected face in order to control the bevel to the left, messes up the shading on the face below.
btw: Is there any way to donate to you guys?
I got something new, not sure if I should think of it as a bug report or feature request but here you go:
When using the Face feature on a face that has some sharp edges, feature will not respect those sharp edges, and all indexes of each vertex normal will be rotated to the direction of the face normal. In reality, we would only want the index belonging to selected face to be influenced by the feature. The only workaround at the moment is to manually cut off the geometry we don't want influenced using "y" tool and after running the "Face" feature, running "remove doubles" to merge it all back together.
Here is an example in which I noticed this:
Before: http://puu.sh/k5hVz/5fe8594803.jpg
After: http://puu.sh/k5itz/c0aba147fa.jpg
Notice how using the tool on the selected face in order to control the bevel to the left, messes up the shading on the face below.
btw: Is there any way to donate to you guys?
07 September 2015 10:05
Awesome! Btw, I tracked down a bug for you: http://puu.sh/k2LEX/67fda0b0d2.jpg
It happens on trying to rotate using Ctrl+shift+r. Turns out it is caused by having floating vertices anywhere in the model, the kinds demonstrated on the screenshot, to the left of the cube. Strangely enough, rotating using numerical input fields and the 3D sphere widget in Normal Editor menu still work. It's easy to workaround this bug when one knows what is causing it, so if fixing it proves tricky or lengthy, just displaying a message in its place "please remove floating vertices" would be a huge help for users who haven't figured out the underlying cause.
It happens on trying to rotate using Ctrl+shift+r. Turns out it is caused by having floating vertices anywhere in the model, the kinds demonstrated on the screenshot, to the left of the cube. Strangely enough, rotating using numerical input fields and the 3D sphere widget in Normal Editor menu still work. It's easy to workaround this bug when one knows what is causing it, so if fixing it proves tricky or lengthy, just displaying a message in its place "please remove floating vertices" would be a huge help for users who haven't figured out the underlying cause.
01 September 2015 10:41
Hello! Thanks for the most amazing blender addon ever!
There is one feature I see missing that might be real easy to implement: copy pasting in split mode. Right now, Copy and Paste just get grayed out when working in split mode. While it seems perfectly plausible to expect it to work the same way it works in normal mode, with addition of having to select a vertex index before copying or pasting.
There is one feature I see missing that might be real easy to implement: copy pasting in split mode. Right now, Copy and Paste just get grayed out when working in split mode. While it seems perfectly plausible to expect it to work the same way it works in normal mode, with addition of having to select a vertex index before copying or pasting.