User posts Blender_Illusionist
02 January 2018 05:00
I am also very frustrated. I am trying to view a simple html scene that I exported and am hosting on a website. In desktop view, I can see the options for stereo viewing, but in mobile, on the iPhone X (Safari browser), those options are not visible.
I would really appreciate if there was a step-by-step tutorial that shows the basics of setting up a 3D scene that can be viewed in a mobile VR viewer (in this case, I am using the Utopia 360, but it's essentially a plastic version of the Google Cardboard).
That would also include how to work with the iPhone's gyroscope. Thank you!!
I would really appreciate if there was a step-by-step tutorial that shows the basics of setting up a 3D scene that can be viewed in a mobile VR viewer (in this case, I am using the Utopia 360, but it's essentially a plastic version of the Google Cardboard).
That would also include how to work with the iPhone's gyroscope. Thank you!!
Longtime Blender user, just getting into all the "web" stuff :-)
17 November 2016 10:24
I've noticed in the regular blender, there is an option to have particles spawn in either Jittered, Random or Grid ordering. If you have geometry with ordered vertices, they spawn particles in a linear fashion (with the Grid option).
However, I can't find that functionality in the blend4web interface. Particles seem to only spawn from random points along a mesh. Is it possible to recreate that grid option in the blend4web settings?
However, I can't find that functionality in the blend4web interface. Particles seem to only spawn from random points along a mesh. Is it possible to recreate that grid option in the blend4web settings?
Longtime Blender user, just getting into all the "web" stuff :-)
17 November 2016 02:18
Thanks for the breakdown! This is incredibly helpful. I never thought to animate the UV channels themselves.
As for the problem downloading - it has since resolved itself. For some reason, I was unable to download the full blend file - it stopped at about 500kb. Anyways - all good!
As for the problem downloading - it has since resolved itself. For some reason, I was unable to download the full blend file - it stopped at about 500kb. Anyways - all good!
Longtime Blender user, just getting into all the "web" stuff :-)
16 November 2016 00:14
14 November 2016 03:47
14 November 2016 00:11
Ahhhh. Thank you! No wonder I was confused. Basically I'm trying to simulate a light effect, passing from one LED to another along a curved lined of LEDs. I was animating the UV texture transform in Material Nodes, but clearly Blend4Web doesn't support Actions for that.
Is it possible to animate the vertices themselves in a UV map and have that play out in an Action?
Is it possible to animate the vertices themselves in a UV map and have that play out in an Action?
Longtime Blender user, just getting into all the "web" stuff :-)
12 November 2016 22:45
Hi,
In the docs for blend4web, there's an image of blender's NLA editor showing keyframes for a shader Action. How on earth do I create this? It's been driving me crazy all day. I know how to create an action from IPO curves as long as its a simple transformation, but no luck when I want to animate a shader in the node tree.
In the docs for blend4web, there's an image of blender's NLA editor showing keyframes for a shader Action. How on earth do I create this? It's been driving me crazy all day. I know how to create an action from IPO curves as long as its a simple transformation, but no luck when I want to animate a shader in the node tree.
Longtime Blender user, just getting into all the "web" stuff :-)
02 January 2016 23:26
02 January 2016 23:24
02 January 2016 04:24
Hi,
Just started getting into Blend4Web. Totally new to visual scripting, but a longtime Blender user.
How do I set up a node tree, so that blender checks what material an object currently has, and based on that, changes the object to the second material in the material slot?
I've attached an image that shows what I currently have. I can click on an object to change it's material but can't do anything else.
Thanks!
Just started getting into Blend4Web. Totally new to visual scripting, but a longtime Blender user.
How do I set up a node tree, so that blender checks what material an object currently has, and based on that, changes the object to the second material in the material slot?
I've attached an image that shows what I currently have. I can click on an object to change it's material but can't do anything else.
Thanks!
Longtime Blender user, just getting into all the "web" stuff :-)