User posts Musin Alexey
30 May 2017 23:08
Спасибо за ответ, Михаил.
Я имел ввиду это:
Видео на Youtube
подробное описание pdf
p.s. этот pdf что-то не всегда загружается, если не получится попробуйте еще раз или позже
Я имел ввиду это:
Видео на Youtube
подробное описание pdf
p.s. этот pdf что-то не всегда загружается, если не получится попробуйте еще раз или позже
26 May 2017 20:23
02 May 2017 14:05
Thank you, Mikhail.
As i understand, for "vertex animation" mesh topology should't changing wile playing animation. It's may be very difficult to achive with scene where filled object is not so simple like box or cylinder. Also meshes from metaballs, effects based on particles who's must collide with complex geometry.
The thing is I need illustrate different stuff for Medical manual for universities,
where many sort of thing like this.
My question is: Can i "bake" or "cahe" deforming geometry with not permanent mesh topology.
sorry for complex wording )
As i understand, for "vertex animation" mesh topology should't changing wile playing animation. It's may be very difficult to achive with scene where filled object is not so simple like box or cylinder. Also meshes from metaballs, effects based on particles who's must collide with complex geometry.
The thing is I need illustrate different stuff for Medical manual for universities,
where many sort of thing like this.
My question is: Can i "bake" or "cahe" deforming geometry with not permanent mesh topology.
sorry for complex wording )
29 April 2017 05:24
18 April 2017 13:58
05 April 2017 15:22
31 January 2017 00:07