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User posts ActionDan
04 March 2025 06:00 [ON MODERATION]
Dassault Group is indeed known for its high-tech way of sending holiday greetings to customers, which is consistent with its innovative spirit in the fields of aviation and CAD software. For example, the SOLIDWORKS team has sent holiday greetings to customers and their loved ones, expressing success and happiness in 2020. In addition, Dassault Systèmes also shared Christmas wishes on LinkedIn. This high-tech greeting method not only shows the company's care for customers, but also reflects its advanced technology application.
04 March 2025 05:58 [ON MODERATION]
It seems like you've encountered a common issue with particle systems in Blender where the instances do not collide as expected. To achieve collision with instanced particles in Blender, you might need to use an add-on like PSC Particle Systems Collider, which offers features such as non-destructive sprunki collisions without flickering particles, self-collisions, and more. This add-on could potentially solve the problem you're facing with walking through the instanced trees. Additionally, it's important to ensure that the particle system is set up correctly to interact with the physics engine in Blender. If you continue to experience issues, consider looking into these add-ons and settings to improve collision detection with your particle systems.
04 March 2025 05:54 [ON MODERATION]
It seems you're facing an unexpected increase in file size when using an array modifier in Blender. This might be due to the way the engine handles modifiers during export. Typically, you'd expect the engine to apply modifiers after reading the files to optimize file size, but it appears this isn't happening in your case. It's possible that the engine is baking the array modifier into the mesh data, thus increasing the file size. You might want to explore alternative methods for creating instances or duplicates in your scene that could potentially yield smaller file sizes.
04 March 2025 05:53 [ON MODERATION]
It seems you're facing an unexpected increase in file size when using an array modifier in Blender. This might be due to the way the engine handles modifiers during export. Typically, you'd expect the engine to apply modifiers after reading the files to optimize file size, but it appears this isn't happening sprunki in your case. It's possible that the engine is baking the array modifier into the mesh data, thus increasing the file size. You might want to explore alternative methods for creating instances or duplicates in your scene that could potentially yield smaller file sizes.
04 March 2025 05:48 [ON MODERATION]
It sounds like you're having an interesting time experimenting with VR! I'm curious, have you sprunki tried adjusting the audio settings in Steam VR to see if that resolves the sound issues you're experiencing?