17.04 Cycles environment lighting example?
26 April 2017 00:30
27 April 2017 15:17
Thanks Konstantin, that helps to confirm what I was attempting. It seems I had wrong expectations for how this feature would work and that I'll still need to do appropriate texture set-up to simulate image-based lighting. I'm still learning.
My expectation was that there would be some lighting going on, similar to Cycles (top left.) On an object with ~0.8 roughness I wouldn't expect so much reflection (top right.)
My expectation was that there would be some lighting going on, similar to Cycles (top left.) On an object with ~0.8 roughness I wouldn't expect so much reflection (top right.)
27 April 2017 15:28
Thanks Konstantin, that helps to confirm what I was attempting. It seems I had wrong expectations for how this feature would work and that I'll still need to do appropriate texture set-up to simulate image-based lighting. I'm still learning.support of roughness for reflections is still experimental and in developing, for now roughness only affects direct lighting, not environment. But we are working hard on it
My expectation was that there would be some lighting going on, similar to Cycles (top left.) On an object with ~0.8 roughness I wouldn't expect so much reflection (top right.)
I will make a presentation on our pbr/cycles plans which will also address this theme in the upcoming b4w conference
27 April 2017 20:09
support of roughness for reflections is still experimental and in developing, for now roughness only affects direct lighting, not environment. But we are working hard on it
I will make a presentation on our pbr/cycles plans which will also address this theme in the upcoming b4w conference
Sounds great, I'll be watching remotely. Cheers!