link breakage.
11 January 2017 04:37
Is there anyway to ensure that links aren't broken if the user rotates or interacts with an object that is not coded?
Should I should I set all the objects with a switch select node and lead them nowhere to prevent this?
Not sure currently how to fix it, Just know that there's away to prevent this.
Should I should I set all the objects with a switch select node and lead them nowhere to prevent this?
Not sure currently how to fix it, Just know that there's away to prevent this.
11 January 2017 10:54
31 January 2017 22:42
I have objects and subjects only and objects that work as links to create camera movement. If I were to rotate the scene before using one of these "links" the "Link" would be broken as in the node tree would be ignored until I reloaded the project. I figured it out though. Thank you for your response.
03 February 2017 10:36
If I were to rotate the scene before using one of these "links" the "Link" would be broken as in the node tree would be ignored until I reloaded the project. I figured it out though. Thank you for your response.Maybe it's a bug, can you attache an example of broken file?
Blend4web and that kind of thing.