The image texture on the mesh doesn't display in exported version
13 October 2016 00:52
I am really new to this kind of content dev and know almost no JS, so there could well be something really simple wrong that i don't see.
The sole mesh in the scene has an image texture applied to it that looks like this:
There was no export issue, no warnings or anything. The Blend4Web looks like this:
How do i fix that?
I am starting to work through a few tutorials, but as i have no background, i am probably slower to pick things up than people who have worked with other game engines. Really think this is a great project though and look forward to learning to use it well.
The image texture is quite large as that is important for this particular application. There is a smaller version but it has exactly the same problem. At any rate, i can cut down on the mesh detail some, but keeping as much detail as possible would be really helpful.
The sole mesh in the scene has an image texture applied to it that looks like this:
There was no export issue, no warnings or anything. The Blend4Web looks like this:
How do i fix that?
I am starting to work through a few tutorials, but as i have no background, i am probably slower to pick things up than people who have worked with other game engines. Really think this is a great project though and look forward to learning to use it well.
The image texture is quite large as that is important for this particular application. There is a smaller version but it has exactly the same problem. At any rate, i can cut down on the mesh detail some, but keeping as much detail as possible would be really helpful.
13 October 2016 10:09
Hi,
Your problem is : your normals is invert !
Select your terrain, Edit mode, CTRL+N.
If this doesn't work, CTRL+N once again and check Inside in the Tools panels.
You can put a light below and upper your terrain to check, one side work great in both cases.
Your problem is : your normals is invert !
Select your terrain, Edit mode, CTRL+N.
If this doesn't work, CTRL+N once again and check Inside in the Tools panels.
You can put a light below and upper your terrain to check, one side work great in both cases.
I'm not crazy ! My reality is just different than yours.