Camera Position
07 March 2016 13:15
Hi
On my project i load blend4web in a iframe, with custom javascrit etc…
I want the main object to take 100% of the iframe, but i can't make it work.
I tried focale etc….
Then i realised i haven't the same position camera in blender and blend4web preview.
So i tried with an scene with 3 cubes and go some differences, but i my project it makes huge differences.
On a simple scene with 3cube, we can see in blender the upper face on the 2nd cube, but not in blend4web preview…
On my project i load blend4web in a iframe, with custom javascrit etc…
I want the main object to take 100% of the iframe, but i can't make it work.
I tried focale etc….
Then i realised i haven't the same position camera in blender and blend4web preview.
So i tried with an scene with 3 cubes and go some differences, but i my project it makes huge differences.
On a simple scene with 3cube, we can see in blender the upper face on the 2nd cube, but not in blend4web preview…
07 March 2016 18:40
There are two things that can lead to such differences.
1) Camera Sensor Type. Blend4Web uses Vertical type. If you select another option, a warning stating that it is not a supported type will appear.
2) You probably use a Target camera. It uses a predefined point which it will be rotated around in the application. You can adjust Target Location or you can choose another camera type.
1) Camera Sensor Type. Blend4Web uses Vertical type. If you select another option, a warning stating that it is not a supported type will appear.
2) You probably use a Target camera. It uses a predefined point which it will be rotated around in the application. You can adjust Target Location or you can choose another camera type.
09 March 2016 10:00