3D Scene as a Texture - Troubleshooting
03 March 2016 05:38
Hi! I'm trying to create the effect of having a 3D scene as a texture, as described here in the manual. I think I've followed the steps exactly, but it's not working.
The only part I don't really understand is: "A project should contain at least one scene which is not rendered by any other scenes."
Does this mean I should create a third scene, and that one will not be rendered, but it somehow helps the other two to be rendered? I tried this too, but it didn't make a difference.
Here is my .blend. If someone could point out what I did wrong I would really appreciate it.
The only part I don't really understand is: "A project should contain at least one scene which is not rendered by any other scenes."
Does this mean I should create a third scene, and that one will not be rendered, but it somehow helps the other two to be rendered? I tried this too, but it didn't make a difference.
Here is my .blend. If someone could point out what I did wrong I would really appreciate it.
04 March 2016 01:59
04 March 2016 11:02
I don't see any mention of that step in the manual. Might want to add that, as other newbies will surely be as confused as I was.Yes, we'll make it more clear. Anyway, this is a common detail for textures in Blender. Any texture with UV-mapping should have a UV-map layer to be rendered correctly. Also, generated coordinates don't require anything.