Strange image textures behavior after export
06 December 2014 22:54
07 December 2014 08:44
For Generated texture coordinates type the only supported projection so far is Flat, and you have Tube I guess. You might use UV unwrapping for your model instead.
07 December 2014 13:26
Again thanks for you quick response. The problem was a way of texture projection via z axis on mesh. When the mesh was rotated texture in BLENDER behave the same way under condition of appropriate settings of X,Y,Z axis within mapping preferences. Unfortunately for some reason, during export proces this axis maping preferences are somehow lost.
Thanks once again - especially on sunday .
Thanks once again - especially on sunday .
07 December 2014 16:21
Ответ на сообщение пользователя tj_gumisOkay understood. These settings are simply unsupported, that's why.
Again thanks for you quick response. The problem was a way of texture projection via z axis on mesh. When the mesh was rotated texture in BLENDER behave the same way under condition of appropriate settings of X,Y,Z axis within mapping preferences. Unfortunately for some reason, during export proces this axis maping preferences are somehow lost.
Thanks once again - especially on sundayNo problem